Convenience Store Modular 3d Environment Pack


The space works equally well as a modern urban convenience store, a 24/7 corner shop, or a gas station ... What’s Included ... Properly configured colliders and lightmaps for real-time use


by Foundry Studios


Price History +

A modular, production-ready retail convenience store environment with realistic PBR materials and optimized assets, ideal for games, VR, cinematics, and modern urban retail scenes.

Number of textures - 149 textures, 55 materials

Vertex count - 4 - 6330

Minimum polygon count - 2

Maximum polygon count - 12,652

Number of meshes/prefabs - 195

Texture maps - 512x512 - 2048x2048

Types of materials and texture maps - PBR

This asset pack features a modular convenience store environment designed to seamlessly build out detailed retail spaces or function as a standalone shop. Built with realistic PBR materials and optimized for real-time use, it’s perfectly suited for games, VR experiences, cinematics, and architectural visualization.


The space works equally well as a modern urban convenience store, a 24/7 corner shop, or a gas station mini-mart. Its layout and clean aesthetics can be tailored for sleek, contemporary presentations or pushed into more stylized, atmospheric setups like late-night storefronts, abandoned shops, or liminal retail corridors. All assets are built to real-world scale and designed for easy integration into production workflows.


What’s Included

  • Fully assembled and optimized demo scene with baked lighting and post-processing
  • Modular architectural elements including walls, premium flooring, ceilings, and large storefront display windows
  • Retail shelving, refrigerated cooler units, display stands, and cash wrap counters
  • A massive collection of everyday consumer props including drinks, snacks, packaged foods, cans, and shopping bags
  • Modern signage, minimalist branding graphics, and promotional display stands
  • High-quality PBR materials reused efficiently to maintain lower draw calls
  • Properly configured colliders and lightmaps for real-time use