Copperleaf Workshop – Static Smithing and Craft Props


The optional runtime script controls the demo viewer. ... A demo viewer provides individual, group, overview and detail presets, Previous/Next, ... This support is not an additional design.


by Certainity


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Create a stylized village workshop with 12 static prop designs, three arranged prefabs and two organized showcase scenes with preset views.

12 distinct FBX designs, 12 individual prefabs, three arranged prefabs and two demo scenes.

39 imported individual meshes and 31,686 triangles across the twelve designs counted once, with 480-6,708 triangles per design. Assembly counts reuse member meshes.

Eight PBR families provide 24 runtime PNGs: 21 at 1024x1024 and three at 2048x2048. Maps are Base Color, tangent-space Normal and Metallic-Smoothness (metallic red; smoothness alpha). Two additional flat Standard materials preserve coal and mortar colors and roughness.

One Unity unit per meter, +Y up, identity outer prefab roots and fitted static colliders. Imported mesh conversion transforms remain below the prefab roots. Non-convex mesh colliders are static-only.

UV mapping: UV0 is present and uses tiling coordinates with repeat maps. No unique baked atlas, generated lightmap UV1 or baked lightmaps is included.

Rigging: No. Animation count: 0. LOD count: 0. No moving machine mechanism, interactive forge, fire/fluid simulation or mobile benchmark is included.

Tested with Unity 6000.4.0f1 Built-in and Gamma color space. URP/HDRP and older Unity versions are not claimed.

Demo-only floors, lights, reflection cubemap, labels and plinths are presentation elements. The optional runtime script controls the demo viewer.

Editable Blender source and 48 authoring PNGs are included in Documentation/Source/blender_source.zip. README, ThirdPartyNotices, ModelStatistics.csv and MaterialBindings.csv are included.

Build a coordinated forge and craft corner with an anvil and timber stand, smithing hammer, flat-jaw tongs, fire poker, coal shovel, tool rack, brick forge hearth, supported leather bellows, craft workbench, hand grindstone, quench trough and bench vise.


The twelve individual prefabs support custom layouts. Three arrangements demonstrate a connected forge and bellows, an anvil and quench station, and a craft and finishing station. The Workshop Yard scene presents these groups with clear spacing and lighting. The Inventory scene displays every design in three labeled bays.


A demo viewer provides individual, group, overview and detail presets, Previous/Next, Reset and label controls. The vise catalog view uses a labeled copy of the included workbench as mounting support. This support is not an additional design.


Includes the editable Blender source and 48 authoring texture maps in an embedded source ZIP. Runtime materials use 24 texture PNGs across eight PBR families, plus separate coal and mortar materials. Store previews are renders of actual included Unity geometry.


Tested with Unity 6000.4.0f1, the Built-in Render Pipeline and Gamma color space. These are static props; see Technical Details for included features and limitations.