Cowboy – Low Poly 3D Humanoid Rigged Western Character
The brim curls up at the sides, the difference between a cowboy hat and a sun hat. ... Humanoid-ready. ... - One closed, all-quad mesh with an edge loop at every joint: no intersecting parts, ...
by Backrock Studios
Price History +
Polygons: 988 quads (1,976 triangles)
Vertices: 3,573 (as imported by Unity)
Bones: 21
Meshes: 1
Materials: 1
Textures: 1 (1024x1024 PNG base colour)
Animation clips: 4 (Idle, Walk, Run (looping); Wave (one-shot); 30 fps)
Render pipelines: Built-in, URP, HDRP
Rig type: Humanoid-compatible (ships Generic, one-click switch)
Height / arm span: 1.89 m tall, 1.91 m T-pose span
UV channels: 1 (unwrapped, no overlaps)
LODs: None
The western one. A 1.83 m rancher under a curled-brim hat that takes him to 1.89 m, in a leather waistcoat over a blue work shirt with the sleeves rolled, jeans, a full beard and leather boots whose shafts are modelled over the shins.
He is one closed, game-ready mesh: body, head, hands, boots and hat are a single all-quad surface. The arms, legs and thumbs grow out of it rather than being pushed into it, with an edge loop at every shoulder, elbow, wrist, hip, knee and ankle so the joints bend cleanly. The waistcoat, shirt, belt, jeans, hat band and face are painted into a 1024x1024 base colour map over a clean UV layout.
The brim curls up at the sides, the difference between a cowboy hat and a sun hat. The walk is unhurried with a slight roll, and there is a separate Run cycle rather than the walk played fast.
Humanoid-ready. Canonical bone names and a clean T-pose bind. He ships as a Generic rig with his Animator Controller already assigned, and the four clips included are authored for it; switch Rig > Animation Type > Humanoid and Unity builds an Avatar automatically, so retargeted humanoid clips (Mixamo, Starter Assets, your own) play on him.
1,976 triangles, one material, one draw call. Ships with a prefab, a demo scene and a README. Imports upright at Scale Factor 1, one Unity unit to the metre, facing +Z.
Key Features:
- One closed, all-quad mesh with an edge loop at every joint: no intersecting parts, and 5-edge poles only where arms, legs and thumbs join
- Clean UVs and a 1024x1024 painted base colour texture
- Curled-brim hat, leather waistcoat, rolled sleeves, beard and modelled boots
- Four clips: Idle, Walk, Run and a one-shot Wave, all at 30 fps
- Humanoid-ready rig: the Avatar builds automatically when switched to Humanoid
- Demo scene included: camera, lights, the model
Want the whole cast?
The Cowboy is one of ten in the 3D People Pack, there in the pack's flat-shaded palette style:
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/3d-people-pack-10-low-poly-humanoid-rigged-characters-398726
gym trainer, cowboy, street lad, gang member, school teacher, farmer, construction worker, chef, police officer and delivery courier, all on this same skeleton, all driven by one Animator controller. $34.99 for all ten.