Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
- 3x attack
- 1x Death
- 1x hit
- 5x idle
- 1x Left Walking
- 1x rage
- 1x Right Walking
- 3x run
- 3x Walking
- 1x Walk_Back
- 2x Transition