CREATURE: HOOKMAW


Recommended platforms: PC / Mac / Linux / consoles ... The body is fat, wrinkled, and gelatinous. ... Built for production use: clean topology, Generic Mecanim rig, and maps that hold up in ...


by IKONOBLASTER


Price History +

Hookmaw is a game-ready ground ambush monster: fat gelatinous body, six hooked tentacles, and a toothed beak. Rigged, PBR-textured, and animated for horror, sci-fi, and dark fantasy.
  • Geometry: 17.54 Ktris / 8.89 K verts
  • Rig: 58 bones — Unity Mecanim Generic
  • Materials: 1
  • Textures: PBR set — Base Color, Metallic, Smoothness, Normal, Occlusion
  • Texture size: 4096×4096
  • UVs: Overlapping UVs: Yes (Mirrored)
  • Animated: Yes
  • Animations: [29] total (19 in-place + 10 root motion variations)
  • Included files: Unity package, prefab, demo scene
  • Unity version: 6000.5 and up
  • Pipeline: URP
  • Recommended platforms: PC / Mac / Linux / consoles

Setup note:

  • Model is rigged to the Mecanim Generic Rig. Material is authored for URP.
  • Demo scene UI uses TextMesh Pro (included with Unity). If Unity prompts you to import TMP Essential Resources the first time you open the demo, accept it.

Hookmaw — a low, heavy predator that hugs the ground and waits. Six thick tentacles end in hooked claws. The body is fat, wrinkled, and gelatinous. At the center sits a large toothed beak built to clamp and tear.


Hookmaw works as a crawler, ambusher, dungeon pest, alien fauna, or mid-tier enemy. Drop it into horror, sci-fi, dark fantasy, or survival projects without reskinning the concept.


The package includes a Unity prefab, URP-ready PBR material, demo scene, and a full animation set covering idle, locomotion, attacks, hit reactions, and death.


Built for production use: clean topology, Generic Mecanim rig, and maps that hold up in close-up shots.