Customizable Rocks
Adapt rocks to your style, environment and biome type. Scaleable shader allows you to scale as you want without texel and detail loss even on close view.
by TheLazzyKnight
Price History +
Customizable Rocks is a package of 23 modular cliffs and rocks with the special shader that allows you to customize the look to your project needs, pushing it to a more simple stylized or more complex semi-realism look. The shader also uses a scale adapt method that allows you to scale rocks as you want and combine it together (mesh combine and static batching support) without quality loss and texel difference.
Shader features:
Scale adapt
Albedo colorization
Edges control
Highlight control
Dirt/AO control
Coverage control
Smoothness control
Meshes:
Big Cliffs - 4
LOD0 polycount(5571 - 5977)
Small Cliffs - 5
LOD0 polycount(2460 - 3416)
Big Rocks - 5
LOD0 polycount(401 - 406)
Med Rocks - 3
LOD0 polycount(116 - 183)
Small Rocks pile - 3
LOD0 polycount(291 - 315)
Small Rocks - 3
LOD0 polycount(21 - 27)
All meshes have 4 levels of high quality LODs. You can use any of it as a main mesh if you need to save polycount.
LODs polycount: LOD1 ~50%*, LOD2 ~25%*, LOD3 ~12.5%*.
* - Of LOD0.
Textures:
4 Texture sets
5 Colorize maps
5 Detail textures
3 Coverage textures