Cyberpunk Neon Signs & Boards – 200 Sci-Fi Props
200 Unique Prefabs: - 100 Box Signs: Heavy-duty industrial chassis with front-facing neon tubes and ... - Performance-friendly MaterialPropertyBlock updates (no material leaks or runtime ...
by Akram Ali
Price History +
• Number of textures: 0 (Optimized shader color parameters for maximum GPU draw-call batching)
• Texture dimensions: N/A
• Minimum polygon count: 2,052 triangles
• Maximum polygon count: 14,800 triangles
• Average polygon count: 6,370 triangles
• Number of meshes/prefabs: 200 Meshes / 200 Prefabs
• Rigging: No
• Animation count: 7 Procedural lighting animation modes (Driven via NeonSignFlicker component)
• Animation type list: Procedural Scripted (Solid On, Gentle Pulse, Subtle Glitch, Heavy Flicker, Dying Tube, Strobe Pulse, Broken Off)
• UV mapping: Yes
• LOD information: None (Clean geometry optimized for real-time performance)
• Types of materials: PBR Metallic & HDR Emissive Materials (12 Shared Materials compatible with URP Lit and Built-in Standard)
Transform your futuristic city streets, back alleys, cyber bars, night markets, and sci-fi megastructures with Cyberpunk Neon Signs & Boards! This massive library delivers 200 unique, production-ready cyberpunk and sci-fi neon signs, fully animated with realistic electrical flicker behaviors and customizable through an included interactive showcase controller.
WHAT'S INSIDE:
• 200 Unique Prefabs:
- 100 Box Signs: Heavy-duty industrial chassis with front-facing neon tubes and mounting hardware.
- 100 Shaped Architectural Signs: Distinctive blade and banner formats (Banner, Arrow, Circle, Stepped-T, Hexagon, Truss Frame, Diamond, Arch-Dome).
• 12 Optimized Shared Materials:
- 8 Vibrant HDR Neon Glow colors (Cyan, Pink, Green, Orange, Purple, Red, White, Yellow).
- 4 PBR structural materials (Dark Metal, Gold Trim, Sign Backing, Rubber Cable).
- Shared across all models for maximum GPU batching.
• Dynamic Lighting & Flicker Script (NeonSignFlicker.cs):
- 7 Distinct animation modes: Solid On, Gentle Pulse (deep organic breathing), Subtle Glitch (sharp authentic voltage drops), Heavy Flicker, Dying Tube (vintage sputtering), Strobe Pulse, and Broken/Off.
- Performance-friendly MaterialPropertyBlock updates (no material leaks or runtime instantiation).
• Interactive Showcase Demo Scene & HUD (Showcase.unity):
- Pre-configured dark showroom with all 200 signs organized by category.
- Real-time on-screen HUD window to test and tune effects, intensity, flicker speed, and batch presets live in Play Mode.
- Click-to-select any 3D sign in the scene to inspect and customize individual lighting.
• 1-Click Pipeline Converter:
- Seamlessly switch all materials between Universal Render Pipeline (URP Lit) and Built-in (Standard) shaders via menu.
• Pre-fitted BoxColliders on all 200 prefabs for out-of-the-box raycasting and collision.