Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation:
- 5x attack
- 4x flight attack
- 2x flight idle
- 2x flight move
- 1x flight move beack
- 1x flight move left
- 1x flight move right
- 1x Impact
- 3x idle
- 1x Left Walking
- 1x Right Walking
- 1x run
- 1x Walking
- 1x Walk_Back