Desi Rickshaw — Auto Rickshaw / Tuk Tuk PBR


Non-overlapping UVs, single UV channel Pivot at the base of the model Textures Every material set ships with: ... Swapping is a single prefab drag — no material hunting.


by VEONARYHUB


Price History +

A game-ready PBR auto rickshaw (tuk tuk) with five colour variants, 2K PBR textures, and a demo scene. Real-world scale, separated parts, ready to drop into any South Asian street scene.

Technical notes

  • Render pipeline: state Built-in
  • Unity version: 2022.3 LTS or newer
  • No animations or rig included, the model is static with separated parts ready for you to rig
  • No scripts or dependencies, pure art asset
  • No LODs included

Support

Questions, requests, or a colour variant you'd like added? Reach me at hello@veonarystudios.com — happy to help.

Desi Rickshaw Auto Rickshaw / Tuk Tuk

A high-detail, game-ready three-wheeler auto rickshaw modelled after the ones that fill the streets of Lahore, Karachi, Delhi, Dhaka, and Bangkok. Built at true real-world scale with full PBR texturing and five ready-to-use colour variants.

If you're building a South Asian or Southeast Asian city, a traffic system, a driving game, or an open-world street scene, this drops straight in.

What's included

  • 1 detailed auto rickshaw model, split into 7 separate parts (Body, Front Section, Glass, Interior, Pipe Details, Front Wheel, Rear Wheels)
  • 5 ready-made prefabs — Yellow, Green, Black, Orange, and Blue
  • 17 materials across 5 colour sets plus shared glass and chrome pipe materials
  • 53 PBR texture maps, all at 2048 × 2048
  • Demo scene with all five variants laid out

Model details

  • 77,393 vertices / 151,721 triangles
  • Clean, predominantly quad-based topology
  • Separated wheels and body parts — ready for rigging, vehicle controllers, or animation
  • Real-world scale: 2.69 m × 1.38 m × 1.66 m (1 Unity unit = 1 metre)
  • Non-overlapping UVs, single UV channel
  • Pivot at the base of the model

Textures

Every material set ships with:

  • Base Color (2048 × 2048)
  • Normal Map (2048 × 2048)
  • Metallic / Smoothness (2048 × 2048)
  • Emissive (2048 × 2048) — on chrome and mirror elements

Textured in Substance Painter. Glass uses a transparent material with adjustable opacity, so you can tune how clear or tinted the windshield sits in your scene.

Colour variants

Five complete repaints, each with its own material set and prefab. Swapping is a single prefab drag — no material hunting. Want a different colour? Each set is a standalone folder you can duplicate and recolour.

Perfect for

Open-world city builders • Driving and racing games • Traffic and crowd simulations • South Asian and Southeast Asian environments • Architectural and urban visualisation • VR and AR experiences • Mobile games (with texture compression applied) • Film and animation backgrounds