Dhivehi House 01


Renderer counts: 41 / 7 / 7. ... No animation clips or runtime opening interaction are included. ... Dhivehi House 01 is a small house exterior for island villages, coastal scenes and stylized ...


by Certainity


Price History +

A stylized island house exterior with a blue hipped roof, timber porch, teal shutters, stone foundation and editable Blender source.

Tested with Unity 6000.3.25f1, Built-in Render Pipeline. URP, HDRP and other editor versions are unverified.


Includes one complete house prefab, three visual LODs, one walkaround demonstration scene and editable Blender 5.1.2 source with three FBX exports. The source is included in one ZIP inside the Unity package.


Native Unity render triangles: LOD0 62,360; LOD1 23,814; LOD2 8,270. Blender FBX reimport reports 62,360 / 23,814 / 8,268 triangles; these are separately measured import representations. Renderer counts: 41 / 7 / 7. Seven visual materials and ten 512 x 512 texture maps (five tiling base-color and normal-map pairs).


Unity prefab dimensions: 10.500 m wide x 4.715 m high x 10.005 m deep. The root is at ground level with identity rotation. Each LOD branch converts the Z-up source to Unity Y-up. The three steps and landing have solid grounded risers at 0.17 m intervals.


UV0 uses intentional tiling. A separate authored LightmapUV channel is imported as UV2. The model has eleven non-convex mesh colliders on LOD0; it is intended as a static environment prop. LOD screen-relative thresholds: 0.42 / 0.12 / 0.025.


The Blender source contains seventeen door/shutter hinge pivots for source editing. The FBX and Unity meshes are static; the hinge hierarchy is not retained in those exports. No animation clips or runtime opening interaction are included. The house is an exterior prop, with no furnished or navigable interior.


The walkaround demo uses the legacy Input Manager. Set Active Input Handling to Input Manager (Old) or Both and retain the default Horizontal, Vertical, Mouse X and Mouse Y axes. Controls: WASD, click and mouse-look, Q/E for key-light direction, Escape to release the cursor. Projects using only the new Input System receive a setup message instead of running these demo controls. The asset does not change project settings.


No external Asset Store package is required. The package includes no separate license terms; use is governed by the listing's Asset Store license.

Dhivehi House 01 is a small house exterior for island villages, coastal scenes and stylized environments. Its blue hipped roof, cream walls, teal shutters, timber entrance and stone foundation form one coordinated building.


The rebuilt asset includes an assembled Unity prefab with three levels of detail, static collision geometry, a walkaround example scene and editable Blender source. The Blender source has door and shutter hinge pivots for source editing. The FBX and Unity meshes are static; no opening animation or gameplay interaction system is included.


This is an exterior asset with fitted doors and glazed windows. It has no navigable or furnished interior, terrain, vegetation or complete village. The regional influence is art direction rather than a claim of historical accuracy. Refer to the technical details and package documentation for the verified Unity setup, dimensions and model statistics.