Diesel Multiple Unit (DMU) Train – S8 Commuter Pack
- Universal Render Pipeline (URP): Default (Pre-configured URP/Lit materials) ... ✦ KEY HIGHLIGHTS ... ✔ Automatic LODGroups: Pre-configured LODGroup components on all prefabs—zero ...
by CodePlayStudio
Price History +
TECHNICAL DETAILS:
• Number of Vehicles: 3 standalone coupled rail vehicles
- S8 Driving Power Car (with cab, headlights & engine compartment)
- S8 Intermediate Trailer Coach (passenger coach)
- S8 Driving Trailer (rear cab with tail markers & buffers)
• Triangle Counts (LOD0 / LOD1 / LOD2):
- Driving Power Car: 63,944 / 31,624 / 12,596 triangles
- Trailer Coach: 39,492 / 21,396 / 8,460 triangles
- Driving Trailer: 47,324 / 24,524 / 9,480 triangles
- Complete 3-Car Formation: 150,760 (LOD0) / 77,544 (LOD1) / 30,536 (LOD2)
• Level of Detail (LOD):
- Yes: 3 levels per vehicle (LOD0, LOD1, LOD2)
- Pre-configured into Unity LODGroup components on all prefabs
• Number of Prefabs: 3 ready-to-use vehicle prefabs + 1 coupled formation demo
• Number of Materials:
- 5 material types per vehicle (15 materials total in package)
- Materials: Body Painted Metal (PBR), Window Glass, Decals, Headlight Emissive, Tail Marker Emissive
• Texture Specifications:
- Texture Resolutions: 2048x2048 (Body PBR maps), 1024x1024 (Decal Atlas)
- Texture Formats: PNG (True Color / Linear for data maps)
- Map Types Included:
- BaseColor (Albedo)
- Normal (Tangent-space normal map)
- MetallicSmoothness (Combined: Red = Metallic, Alpha = Smoothness)
- Ambient Occlusion (Cavity / contact shading)
- Emission (Lamps & markers)
- Decal Atlas (Transparent PNG with editable alpha)
• Scale & Coordinate Standards:
- Real-world Metric scale (1 unit = 1 metre)
- Orientation: Y-up, Positive Z-forward
- Pivot Origin: Vehicle center at rail head level (Y = 0)
- Dimensions per vehicle: Length 19.812 m, Width 2.920 m
- Coupler Spacing: Standardized 21.30 m between vehicle origins (Sockets at Y = 1.13 m, Z = ±10.65 m)
• Rigging & Animation:
- Animated: No (No baked clips or rigs included)
- Hierarchical Animation Pivots: Yes (Clean named parent transforms ready for scripting / Timeline)
- 8 Independently parented wheels per car (Local X-axis rotation, radius 0.493 m)
- 2 Steering bogies per car (Local Y-axis pivot for curved tracks, centers at Z = ±6.60 m)
- Sliding passenger doors (Local Z-axis travel)
- Wipers and couplers
• UV Mapping:
- Non-overlapping atlas layout for body components
- Separate transparent decal overlay for custom numbers and insignia
• Supported Render Pipelines:
- Universal Render Pipeline (URP): Default (Pre-configured URP/Lit materials)
- Built-in Render Pipeline: Supported (Requires standard shader reassignment)
- High Definition Render Pipeline (HDRP): Supported (Via Unity Render Pipeline Material Converter)
• Documentation:
- Yes: Included offline user manual in both PDF (Documentation.pdf) and RTF (Documentation.rtf) formats with technical coordinate reference.
A complete 3-car Diesel Multiple Unit (DMU) commuter train set engineered for mobile games, desktop simulators, and real-time architectural visualization.
Includes 3 standalone coupled vehicle types—a Driving Power Car, an Intermediate Trailer Coach, and a Driving Trailer—with 3 pre-configured LOD levels (LOD0, LOD1, LOD2) for maximum performance out of the box.
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✦ KEY HIGHLIGHTS
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✔ 3 Full Vehicle Types: Driving Power Car, Trailer Coach, Driving Trailer.
✔ Automatic LODGroups: Pre-configured LODGroup components on all prefabs—zero manual LOD setup required.
✔ Mobile & VR Optimized: Efficient polycounts with aggressive LOD2 reduction for smooth mobile framerates.
✔ Full PBR Material Sets: 2048x2048 textures (Albedo, Normal, Metallic/Smoothness, Ambient Occlusion, Emission).
✔ Animation-Ready Pivots: Unbaked, named pivot hierarchy for 8 rotating wheels, 2 steering bogies, sliding passenger doors, wipers, and couplers.
✔ Universal Render Pipeline (URP): Ships with pre-wired URP/Lit materials (easily convertible to Built-in and HDRP).
✔ Customizable Decal Atlas: 1024x1024 transparent decal sheet for editable class and fleet running numbers.
✔ Ready-to-Use Demo Scene: Fully assembled, coupled 3-car train consist with lighting and camera setup.
✔ Offline Documentation: Includes comprehensive PDF and RTF user manual with coordinate specifications.
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✦ VEHICLE SPECIFICATIONS & TRIANGLE COUNTS
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• Driving Power Car:
- LOD0: 63,944 tris
- LOD1: 31,624 tris
- LOD2: 12,596 tris
• Intermediate Trailer Coach:
- LOD0: 39,492 tris
- LOD1: 21,396 tris
- LOD2: 8,460 tris
• Driving Trailer:
- LOD0: 47,324 tris
- LOD1: 24,524 tris
- LOD2: 9,480 tris
• Complete 3-Car Consist:
- LOD0: 150,760 tris | LOD1: 77,544 tris | LOD2: 30,536 tris
• Dimensions & Scaling:
- Length: 19.81 m per vehicle body
- Width: 2.92 m
- Real-world metric scale (1 unit = 1 metre, Y-up, rail-level origin)
- Standardized coupler distance: 21.30 m between vehicle centers
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✦ MODULAR ANIMATION PIVOTS
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Each vehicle features dedicated pivot parent transforms ready for your own vehicle controller, Timeline, or Animator:
- Wheels: 8 independently parented wheels (rotate around local X-axis, radius: 0.493 m).
- Bogies: Front and rear bogie pivots (rotate around local Y-axis for curved track navigation).
- Passenger Doors: Independent sliding door assemblies ready for local Z-axis translation.
- Couplers & Wipers: Individual named transforms.
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✦ RENDER PIPELINE COMPATIBILITY
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- Universal Render Pipeline (URP): Default, ready on import.
- Built-in Render Pipeline: Supported (switch material shader to Standard and re-link textures).
- High Definition Render Pipeline (HDRP): Supported via Unity's Material Converter.
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✦ WHAT'S NOT INCLUDED
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- Train physics / rail movement scripts (designed to integrate into your existing railway or vehicle system).
- Environment assets or tracks beyond the placeholder demo ground plane.
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✦ SUPPORT & QUESTIONS
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Have questions or need assistance? Contact us via our publisher support page on the Unity Asset Store.