Dieselopolis: Dystopian Megastructure


Custom Hologram Shader for Built-in, HDRP, and URP Modular: Yes Render Pipelines Supported: ... Key Features ... Interior emissive color variation and independent light flickering


by Polygon Experts


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Dieselopolis Megastructure is a modular 3D environment pack and procedural building toolkit for creating dense dieselpunk, cyber-dystopian, and megastructure environments in HDRP,URP and Builtin
  • Number of textures:198 for Standard Built-in Render Pipeline
    155 for HDRP
    239 for URP
  • Texture resolution: 1K to 4K, depending on asset requirements
  • Minimum triangle count: 2 — SM_Banner01
  • Minimum vertex count: 4 — SM_Banner01
  • Maximum triangle count: 88,881 — SM_Rooftop_InstrumentD
  • Maximum vertex count: 48,337 — SM_Rooftop_InstrumentD
  • Number of meshes: 156
  • Number of prefabs: 207
  • Number of materials:130 for Standard Built-in Render Pipeline
    115 for HDRP
    116 for URP
  • Number of scripts: 17
  • Number of custom shaders:1 for Standard Built-in Render Pipeline
    1 for HDRP
    1 for URP
  • Animation count: 1 — Fan Wings
  • Rigging: No
  • UV Mapping: Yes
  • LODs: No
  • Material types:Standard Shader for Built-in
    HDRP/Lit for HDRP
    Universal Render Pipeline/Lit for URP
    Custom Hologram Shader for Built-in, HDRP, and URP
  • Modular: Yes
  • Render Pipelines Supported:
    Standard Built-in, URP, HDRP

Dieselopolis: Dystopian MegaStructure is a modular 3D environment pack and procedural building toolkit designed for creating dense industrial, dieselpunk, cyber-dystopian, and megastructure environments in Unity, with support for HDRP, URP, and the Standard Built-in Render Pipeline.

The pack includes 156 meshes covering modular architecture, residential and industrial structures, structural frames, exterior pipes, props, decals, holographic elements, and environmental details.

Dieselopolis also includes a collection of custom editor and runtime tools designed to reduce repetitive environment-building tasks and speed up large-scale scene creation.


Key Features

  • 156 modular environment meshes
  • Modular dystopian, dieselpunk, industrial, cyberpunk, and megastructure architecture
  • Procedural modular building generation with multiple block types
  • Seed-based building, decal, and billboard randomization
  • Interior emissive color variation and independent light flickering
  • Procedural modular bridge and multi-floor elevator generation
  • Randomized billboards, exterior lamps, canopies, decals, and environmental details
  • Multi-spline cable generation using Unity Splines
  • Adjustable automatic cable sag with multiple sag modes
  • Start and end cable anchors with automatic connector placement
  • Advanced hologram shader with flicker, glitch, interlace, and corner-detection effects
  • Negative-scale Box Collider repair utility for mirrored modular assets
  • Final Prefab Baker for converting procedural setups into clean standalone prefabs
  • Dedicated materials and hologram shaders for HDRP, URP, and the Standard Built-in Render Pipeline
  • Demo scenes for HDRP, URP, and the Standard Built-in Render Pipeline
  • Cable Tool requires Unity Splines (com.unity.splines)