Dieselopolis: Dystopian Megastructure
Custom Hologram Shader for Built-in, HDRP, and URP Modular: Yes Render Pipelines Supported: ... Key Features ... Interior emissive color variation and independent light flickering
by Polygon Experts
Price History +
- Number of textures:198 for Standard Built-in Render Pipeline
155 for HDRP
239 for URP - Texture resolution: 1K to 4K, depending on asset requirements
- Minimum triangle count: 2 — SM_Banner01
- Minimum vertex count: 4 — SM_Banner01
- Maximum triangle count: 88,881 — SM_Rooftop_InstrumentD
- Maximum vertex count: 48,337 — SM_Rooftop_InstrumentD
- Number of meshes: 156
- Number of prefabs: 207
- Number of materials:130 for Standard Built-in Render Pipeline
115 for HDRP
116 for URP - Number of scripts: 17
- Number of custom shaders:1 for Standard Built-in Render Pipeline
1 for HDRP
1 for URP - Animation count: 1 — Fan Wings
- Rigging: No
- UV Mapping: Yes
- LODs: No
- Material types:Standard Shader for Built-in
HDRP/Lit for HDRP
Universal Render Pipeline/Lit for URP
Custom Hologram Shader for Built-in, HDRP, and URP - Modular: Yes
- Render Pipelines Supported:
Standard Built-in, URP, HDRP
Dieselopolis: Dystopian MegaStructure is a modular 3D environment pack and procedural building toolkit designed for creating dense industrial, dieselpunk, cyber-dystopian, and megastructure environments in Unity, with support for HDRP, URP, and the Standard Built-in Render Pipeline.
The pack includes 156 meshes covering modular architecture, residential and industrial structures, structural frames, exterior pipes, props, decals, holographic elements, and environmental details.
Dieselopolis also includes a collection of custom editor and runtime tools designed to reduce repetitive environment-building tasks and speed up large-scale scene creation.
Key Features
- 156 modular environment meshes
- Modular dystopian, dieselpunk, industrial, cyberpunk, and megastructure architecture
- Procedural modular building generation with multiple block types
- Seed-based building, decal, and billboard randomization
- Interior emissive color variation and independent light flickering
- Procedural modular bridge and multi-floor elevator generation
- Randomized billboards, exterior lamps, canopies, decals, and environmental details
- Multi-spline cable generation using Unity Splines
- Adjustable automatic cable sag with multiple sag modes
- Start and end cable anchors with automatic connector placement
- Advanced hologram shader with flicker, glitch, interlace, and corner-detection effects
- Negative-scale Box Collider repair utility for mirrored modular assets
- Final Prefab Baker for converting procedural setups into clean standalone prefabs
- Dedicated materials and hologram shaders for HDRP, URP, and the Standard Built-in Render Pipeline
- Demo scenes for HDRP, URP, and the Standard Built-in Render Pipeline
- Cable Tool requires Unity Splines (com.unity.splines)