Drunk NPC Animation Pack – Idle, Drinking, Talking & Smoking
Idle, talking, drinking, and smoking interactions Looping animations for ambient NPC behaviors Unity Humanoid-compatible FBX animations ... PERFECT FOR: ... Urban and city scenes
by nikoff
Price History +
Features Rigged to Unity skeleton Yes (Humanoid)
Number of Animations: 45
Animation types (Root Motion/In-place): In place
Number of Characters: 0
Number of Materials and Material Instances: 0
Number of Textures: 0
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Drunk NPC Animation Pack – Idle, Drinking, Talking & Smoking
Bring your game world to life with 45 realistic motion capture animations designed for drunk NPCs, background characters, and immersive social environments in Unity.
This animation pack features natural drunken behavior, including unsteady idle movements, conversations, drinking actions, smoking interactions, fatigue, and nausea.
Perfect for bars, nightclubs, city streets, parties, and other social environments where believable background characters make the world feel alive.
The animations focus on realistic body language and natural movement, with looping-friendly behaviors suitable for NPC systems and environmental storytelling.
45 Motion Capture Animations
The pack is divided into three main categories:
- Standing: 15 animations
- Sitting: 15 animations
- Leaning: 15 animations
KEY FEATURES:
- 45 realistic motion-captured animations
- Natural and believable drunk character behavior
- Standing, sitting, and leaning animation variations
- Idle, talking, drinking, and smoking interactions
- Looping animations for ambient NPC behaviors
- Unity Humanoid-compatible FBX animations
- Animations can be retargeted to other Humanoid characters
- Ready-to-use Animator Controllers
- Demonstration scene with a humanoid preview character
- Clean animation structure for easy integration into Unity projects
- Suitable for NPC behavior systems and environmental storytelling
PERFECT FOR:
- Open-world games
- Bars and nightclub environments
- Urban and city scenes
- Social hubs and crowded locations
- Background NPCs
- Cinematic sequences and cutscenes
- RPG and simulation games
- Environmental storytelling
- NPC behavior systems
SUPPORT & FEEDBACK:
Join my Discord community to suggest new animations, request improvements, or share your feedback.
Discord: https://discord.gg/rEZsPDM4jN
For custom motion capture animations, collaboration, or technical support:
Email: nikoffccc@gmail.com