Egyptian Tuk Tuk – Animated & Game Ready


Input: Legacy Input Manager Source formats: FBX and optional Blender source archive ... A smooth chase camera supports follow and orbit controls. ... Ready-to-use Unity prefab


by Bakr3D


Price History +

Detailed Egyptian tuk-tuk with editable parts, interior, animated wheel pivots, working headlights, a ready-to-use prefab, and a URP demo scene with driving controls and a chase camera.

Number of unique vehicle models: 1

Number of mesh objects: 208

Number of prefabs: 1

Number of demo scenes: 1

Number of materials: 26

Number of external textures: 0

Texture dimensions: Not applicable

Vertex count: 112,282

Triangle count: 223,584

Approximate dimensions: 2.46 x 4.54 x 2.98 meters

Rigging: No

Animation clips: 0

Animation type: Script-driven wheel movement

UV mapping: Yes

LOD information: No LOD variants included

Collider: Box collider included

Render pipeline: Universal Render Pipeline (URP)

Shader type: URP/Lit color materials

Runtime scripts: 3

Unity version tested: Unity 6.3 LTS (6000.3.24f1)

Input: Legacy Input Manager

Source formats: FBX and optional Blender source archive

Bring an authentic Egyptian tuk-tuk to your Unity project with this detailed and editable three-wheeled vehicle.


The package includes a complete exterior and interior, separated model parts, a ready-to-use prefab, functional headlights, animated wheel pivots, and a polished URP demonstration scene.


The included lightweight controller lets you drive and steer the vehicle for presentation and prototyping. A smooth chase camera supports follow and orbit controls.


Key Features:

• Detailed Egyptian tuk-tuk exterior and interior

• Editable FBX with separated parts

• Ready-to-use Unity prefab

• Script-driven wheel movement

• Functional headlights with toggle control

• Smooth follow and orbit camera

• Demo driving controller

• URP materials

• Demo scene and documentation

• Optional Blender source archive


The included controller is intended for demonstrations and prototypes. It is not a full physics-based vehicle system.