Elf Sword


The package includes four Substances, for different resolutions (4096×4096, 2048×2048, 1024×1024, 512×51 ...


by Ille Andreea Flavia


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The package includes four Substances, for different resolutions (4096x4096, 2048x2048, 1024x1024, 512x512), with custom parameters that allows you to add different kinds of damage to the entire sword, a parameter that allows the change of the normal map orientation (from OpenGL to DirectX and vice-versa) very quick and easy, and a parameter that controls the blade light.

Also I included twelve maps with a 4096x4096 resolution, the maps come in two versions, clean and damaged, that means that the clean maps will create a clean sword, the damaged maps will create a sword with damage (wear, scratches etc), the maps that are not marked as clean or damaged can be used for both versions.

The maps are for:

- Base Color;
- Normal (both OpenGL and DirectX);
- Metallic;
- Roughness;
- Emissive;
- Ambient Occlusion;