Enormous USA Canyons & Mesas Real-World Terrains 1,626 km²


F fly ... H help ... The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than ... ✦ USE CASES Open-world games flight and driving simulators


by Matei Ioan Alexandru


Price History +

30 real-world maps of red rock canyons and mesas in the western USA, 40 x 40 km (1,626 km²) each at 10 m, 1:1 scale. 9 demo scenes, Built-in/URP/HDRP.
  • Heightmaps - 30 x 16-bit greyscale PNG, 4033 x 4033 px: 30 maps of 40.32 x 40.32 km (about 40 x 40 km, 1,626 square km) at 10 m per pixel
  • Relief - 584 m to 2,017 m per map (lowest point of each map at 0)
  • Unity terrains - one terrain of 4097 samples per map, terrain holes for the exact edge
  • Height precision - one height level is about 1.8 cm on the flattest map and about 6.2 cm on the map with the largest height range
  • Demo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)
  • Ground textures - Red Rock (8 ground layers) + the shared ground layers, 4096 x 4096 albedo, normal and mask
  • Rock beds - a bed table per demo map, read by the terrain shader in Built-in, URP and HDRP
  • Water - transparent lake surfaces, only on the real lakes of the demo maps, coloured by the real water depth (depth texture), for Built-in, URP and HDRP
  • Shaders - anti-tiling, world-aligned terrain shaders (three texture sizes blended by viewing distance) with side projection on steep faces, rock beds and plane-mapped fine relief, for Built-in, URP and HDRP
  • Editor tools - Terrain Builder, Project Setup, Shore Water Setup, Enormous USA Ground Textures; PDF documentation included
  • Compatibility - Unity 2022.3 and above; Built-in, URP and HDRP

▶ Full 4K video showcase: https://youtu.be/YPd5EgO6vmU


Red rock canyon country of the western USA - canyons, mesas, benches and cliff-lined plateaus at their real size, 40 x 40 km per map

30 maps of the red rock canyon country of the western USA, made from real-world elevation data (DEM). Deep canyons cut into high plateaus, mesas and buttes, wide benches and long cliff lines of bedded red sandstone under pale rims - with up to 2,017 m of relief on a single map. Each map covers 40.32 x 40.32 km (about 40 x 40 km, 1,626 square km) at 10 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.

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✦ WHAT'S INSIDE

  • 30 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 584 m to 2,017 m per map
  • One Unity terrain per map - one terrain of 4097 samples per map; the unused 64-sample edge strip is cut away with terrain holes
  • 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Canyon Maze, Branching Canyons, Ringed Dome
  • Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
  • Red Rock ground look - 8 ground layers in 4K: red cliff sandstone, pale rim sandstone, shale, sandstone talus, red sand, pinyon-juniper ground, grass and scrub, wash gravel
  • Shore Water - in the real lake of the Branching Canyons demo map - silty water, soft shorelines traced on the terrain, in Built-in, URP and HDRP
  • Late summer in red rock country - the ground of the demo levels is painted from the real shape of each map: bedded red sandstone strata under white rims, shale slopes and sandstone talus below the cliffs, pinyon-juniper ground on the benches and mesa tops

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✦ RED ROCK GROUND

  • No visible tiles or seams - every layer is drawn at three sizes, aligned to the world, and blended by viewing distance - no repeating pattern up close, in the middle distance or from the air, and no seams between terrains
  • Rock beds from each map's own cliffs - the painter measures the map's cliffs and benches and writes a bed table that the terrain shader reads, so walls show bedded red sandstone strata under pale rims, with ledges that catch the light
  • Painted from the real shape - slope, the map's own cliffs and benches and its drainage decide where each layer lies: talus below the walls, red sand and washes where the drainage gathers, pinyon-juniper ground on the level tops
  • Fine surface relief - lumps and hollows finer than the height data on the near ground, plane-mapped so they never stretch down steep faces, fading out with distance

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✦ FEATURES

  • Enormous real-world maps - 40 x 40 km (1,626 km²) of real ground per map, at 10 m between samples: canyons, cliffs, mesas, buttes, benches and plateaus are in the data itself
  • Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
  • Cliffs without stretching - textures are projected from the side on steep faces, so walls show real rock texture instead of vertical streaks; flat ground is unchanged
  • Verify - compares every terrain height with the original pixels

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✦ PERFORMANCE

  • Native 3840 x 2160 - no upscaling, demo scenes in player builds: HDRP 90-131 FPS · URP 119-231 FPS · Built-in 186-374 FPS (RTX 3090)

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✦ DEMO CONTROLS

Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help

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✦ UNITY 2022.3 AND ABOVE

Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes, and Shore Water Setup the depth and opaque textures the water reads, in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.

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✦ USE CASES

Open-world games · flight and driving simulators · survival, exploration and western games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.

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✦ THE ENORMOUS USA SERIES

Three landscapes of the western USA, three ground looks, every map 40 x 40 km:

  • Enormous USA Mountains & Peaks - https://assetstore.unity.com/packages/slug/427174
  • Enormous USA Basins & Plains - https://assetstore.unity.com/packages/slug/427180

No map repeats ground sold in the seller's other packs.

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✦ MORE REAL-WORLD TERRAINS

Same format, same tools:

  • Grand Canyon Rims & Plateaus - https://assetstore.unity.com/packages/slug/426850
  • Grand Canyon Inner Canyons - https://assetstore.unity.com/packages/slug/426854
  • Grand Canyon-Parashant - https://assetstore.unity.com/packages/slug/426856
  • Lake Mead & Mojave Desert - https://assetstore.unity.com/packages/slug/426858
  • USA Sierra Nevada & Cascades - https://assetstore.unity.com/packages/slug/426148
  • USA Rocky Mountains & Great Plains - https://assetstore.unity.com/packages/slug/426150
  • USA California & Desert Southwest - https://assetstore.unity.com/packages/slug/426152
  • USA Eastern Forests & Lakes - https://assetstore.unity.com/packages/slug/426154
  • UK Fells, Moors & Dales - https://assetstore.unity.com/packages/slug/426156
  • Alaska Mountain Peaks - https://assetstore.unity.com/packages/slug/425664
  • Alaska Valleys & Uplands - https://assetstore.unity.com/packages/slug/425668
  • Alaska Fjords, Lakes & Volcanoes - https://assetstore.unity.com/packages/slug/425670