Fantasy Magic Amulets Pack
Made for fantasy, dark fantasy, RPG, action, MMO and strategy games: magic items and ... Every amulet has its own UV set, textures are 1024x1024. ... Polygons (all 12 amulets) faces 13234
by DremornBB
Price History +
Package: Fantasy Magic Amulets.unitypackage (showcase scene included)
Unity Version: 2022.3 LTS or newer
Render Pipelines: Built-in (default), URP 14+, HDRP 14+ in one package; materials switch automatically to the active pipeline, no pink materials
Number of Textures: 129
Texture Dimensions: 1024x1024
Polygon Count: 13,234 faces / 24,591 tris (all 12 amulets)
Minimum Polygon Count: 538 tris
Maximum Polygon Count: 7,728 tris
Number of Meshes: 12 (one FBX per amulet)
Number of Prefabs: 43 (one per amulet and skin, convex Mesh Collider and kinematic Rigidbody)
Rigging: No (fitted to a 1.8 m humanoid neck, pivot = neck joint)
Animation Count: 0
Animation Type List: None
UV Mapping: Yes, one UV set per amulet
LOD Information: No LODs
Types of Materials and Texture Maps: PBR, 43 materials + 1 stand material (Standard / URP Lit / HDRP Lit). Maps: Albedo (Albedo-Opacity for cutout), Normal, Mask Map (Metallic, AO, Smoothness)
Scripts: 1 editor script (render pipeline setup, HDRP showcase Volume), no runtime scripts
Demo scene: Scenes/FantasyMagicAmulets_Showcase.unity - all 12 amulets with all 43 skins on a neutral stand, labeled, visible in the editor without Play
Documentation: Documentation/FantasyMagicAmulets_Instructions.txt
Low-poly game-ready collection of 12 magic amulets, medallions and collars with 43 colored skins.
Vampire amulets (Dracula bat amulet, Nosferatu medallion), skull amulets (spiked, horned, small horned and ring skull), a witch ankh choker, a ghost knight collar, a paladin chain, and ornate Indian-style pieces: Indra necklace, Ganesha bell collar and Shiva rudraksha beads.
Made for fantasy, dark fantasy, RPG, action, MMO and strategy games: magic items and artifacts, vampire, witch, paladin and priest outfits, boss equipment, loot drops, shop props, character customization.
Most amulets come with several color skins (3 to 5 per amulet), every skin is a complete PBR texture set.
Every amulet is a separate mesh fitted to the neck of the standard 1.8 m male mannequin: the pivot is at the neck joint, so it sits on the character right away when attached to the neck bone.
Every amulet has its own UV set, textures are 1024x1024.
A showcase scene with all amulets and all skins side by side and labeled is included.
Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all amulets named, grouped, labeled and all skins as materials, a separate FBX for every amulet, textures of all skins for any engine.
Amulets: 12
Skins: 43 (3 to 5 per amulet)
Materials: 43 (one per skin)
Textures: PBR 1024x1024; Albedo, Normal, Metallic, Roughness, AO, Opacity where used
Rigged: No (fitted to the mannequin neck, attach to the neck bone) | Animated: No | Game-ready: Yes | LODs: No
Polygons (all 12 amulets)
faces 13234
verts 12712
tris 24591
per amulet: from 538 to 7728 tris
Supplied files
Base mesh: Base mesh.fbx / .mb / .blend (all amulets named, grouped and labeled, all skins as materials), FBX per amulet (12 files)
Textures Main: all maps of all skins for any engine
Engine-ready textures: Mask Map, Albedo-Opacity and OpenGL normal maps
Ready-to-use project with the showcase scene (details in the technical information below)
Previews: showcase screenshots and the amulet collage (JPEG, PNG and layered PSD)