Fantasy Witch Village – Low Poly Stylized Pack


Number of meshes/prefabs: 186 meshes, 210 prefabs (incl. ... Rigging: No ... Animation type list: none ... Every model is coloured with vertex colours instead of textures, so the pack needs no ...


by UnicornWay


Price History +

Build an enchanted witch village in minutes: 210 vertex-coloured low poly prefabs, 26 dressed sets, magic VFX, fog and a night demo scene for URP.

• Render pipeline: URP 17.3+ (Unity 6000.3 / Unity 6.3 LTS or newer)

• Number of textures: 6 (models use vertex colours and need no textures; textures are used only by effects and the demo scene)

• Texture dimensions: 64x64 and 128x128 (effects); 256x256, 512x512, 1024x1024 and 8192x4096 HDR night sky (demo scene)

• Polygon count (triangles), examples:

  - SM_House_Cottage_01: 6,453

  - SM_Treehouse_Tower_01: 10,749

  - SM_Tree_Dead_01: 1,183

  - SM_Barrel_01: 208

  - SM_Potion_Bottle_01: 72

• Minimum polygon count: 30 triangles

• Maximum polygon count: 10,749 triangles (average about 1,000)

• Number of meshes/prefabs: 186 meshes, 210 prefabs (incl. 26 nested set prefabs and a fireflies effect prefab), plus 6 landscape pieces used by the demo scene

• Rigging: No

• Animation count: 0 (effects are particle systems)

• Animation type list: none

• UV mapping: No (models are vertex coloured)

• LOD information: no LODs (low poly models)

• Types of materials and texture maps: 117 materials on a custom URP "Vertex Color Lit" shader (vertex colour, emission, smoothness, two-sided option); no PBR texture maps

• Colliders: mesh colliders on houses, rocks, trees, bridges, fences and stalls; box/capsule colliders on props; none on grass, plants, hanging herbs and path tiles

• Scenes: night demo village, overview of all props, prefab catalogue

• Third-party: URP Volumetric Fog by Cristian Qiu (MIT licence), see Third-Party Notices.txt

Fantasy Witch Village is a complete low poly kit for building mystical villages, alchemy markets, ritual sites and dark forests. Every model is coloured with vertex colours instead of textures, so the pack needs no texture atlases, stays light on memory and keeps one consistent, cozy-spooky look from the largest treehouse to the smallest potion bottle.