First Person Blade Animations


That gives four looks, and you switch between them with one component, in the editor or ... Draw, Holster ... The arms use the same animator state names as our other first person packs, so one ...


by xidePunk Studio


Price History +

First person arms with 11 combat blade animations and a three hit attack combo, a combat blade with clean and bloody materials, male and female hands, two glove styles, and a playable URP demo scene.
  • Unity 2022.3 or newer, Universal Render Pipeline (URP)
  • Animations: 11 arm animations at 30 fps, compression off
  • Rig: Generic. Arms skeleton 161 bones
  • Arms: male 10,112 triangles, female 10,410 triangles
  • Gloves: half 41,338 (male) / 41,954 (female) triangles, full 32,450 / 32,502 triangles
  • Blade: 6,960 triangles, 1 material slot, 2 materials (M_Blade, M_Blade_Blood)
  • Textures: 4096 sources imported at 2048 (base color, normal, metallic/smoothness, occlusion)
  • Materials: URP Lit
  • Prefab: FPS_Arms_Blade (arms, gloves and blade)
  • Scripts (namespace xidePunk.FPS): FpsGloveSwitch, FpsWeaponSway, FpsCameraShaker, FpsShakeSettings, FpsAnimTester (demo controller)
  • Demo scene uses the legacy Input Manager
  • Documentation: Readme.txt

A complete first person combat blade set, ready to drop under your camera.


The pack includes first person arms, male and female, each with half gloves and full gloves. That gives four looks, and you switch between them with one component, in the editor or at runtime.


The arms come with 11 animations:


  • Idle, Walk, Sprint
  • Draw, Holster
  • Attack 1, Attack 2, Attack 3
  • Jump Start, Jump Loop, Jump Land

The combat blade sits in the right hand and comes with two materials: a clean one on the prefab and a bloody variant you can swap in. The three attacks play at the speeds of the original montages and chain into a combo in the demo.


Everything is set up and ready to use:


  • One prefab with arms, gloves and blade, already positioned for a first person camera
  • Animator controller, with Idle, Walk and Sprint in a speed blend tree
  • A demo scene with a playable first person controller: move, sprint, jump, a three hit attack combo, draw and holster
  • Weapon sway that reacts to camera movement and works with any player controller
  • Camera shakes for each attack, sprinting, jumping and landing, as editable assets
  • Glove and hands switch script

The arms use the same animator state names as our other first person packs, so one controller script can drive all of them.