First Person Rifle Animation V2
Idle, Idle Pose, Walk, Sprint Draw, Holster Fire Aim In, Aim Fire, Aim Out ... Reload, Reload Empty ... They are child objects of the rifle, so you can turn any of them off.
by xidePunk Studio
Price History +
- Unity 2022.3 or newer, Universal Render Pipeline (URP)
- Animations: 16 arm animations at 30 fps and 5 rifle animations at 60 fps, compression off
- Rig: Generic. Arms skeleton 161 bones, rifle 10 bones
- Arms: male 10,112 triangles, female 10,410 triangles
- Gloves: half 41,338 (male) / 41,954 (female) triangles, full 32,450 / 32,502 triangles
- Rifle: 30,500 triangles, 12 materials
- Attachments: scope 7,857, red dot 3,049, vertical grip 2,326, silencer 1,498 triangles
- Textures: 2048x2048 and 4096x4096 sources (base color, normal, metallic, roughness), imported at 2048
- Materials: URP Lit
- Prefab: FPS_Arms_RifleV2 (arms, gloves, rifle and attachments)
- Scripts (namespace xidePunk.FPS): FpsGloveSwitch, FpsWeaponSway, FpsCameraShaker, FpsShakeSettings, FpsAnimTester (demo controller)
- Demo scene uses the legacy Input Manager
- Documentation: Readme.txt
A complete first person assault rifle set, ready to drop under your camera.
The pack includes first person arms, male and female, each with half gloves and full gloves. That gives four looks, and you switch between them with one component, in the editor or at runtime.
The arms come with 16 animations covering the whole rifle loop:
- Idle, Idle Pose, Walk, Sprint
- Draw, Holster
- Fire
- Aim In, Aim Fire, Aim Out
- Aim Pose 2, a canted aim through the offset red dot
- Reload, Reload Empty
- Jump Start, Jump Loop, Jump Land
The rifle is fully rigged (bolt, bolt catch, charging handle, trigger, magazine release, old and new magazine) and has 5 animations of its own: Idle, Fire, Fire Empty, Reload and Reload Empty.
Four attachments come as separate meshes: a scope, a red dot on a 45 degree offset mount, a silencer and a vertical grip. They are child objects of the rifle, so you can turn any of them off.
Everything is set up and ready to use:
- One prefab with arms, gloves, rifle and attachments, already positioned for a first person camera
- Animator controllers, with Idle, Walk and Sprint in a speed blend tree
- A demo scene with a playable first person controller: move, sprint, jump, fire, aim, reload, draw and holster
- Weapon sway that reacts to camera movement and works with any player controller
- Camera shakes for walking, sprinting, firing, jumping and landing, as editable assets, with the rifle's own fire shake
- Glove and hands switch script
The arms use the same animator state names as our other first person packs, so one controller script can drive all of them.