First Person Rifle Animation
The arms come with 16 animations covering the whole rifle loop: Idle, Idle Pose, Walk, Sprint Draw, Holster Fire ... A spare magazine is included as its own prefab.
by xidePunk Studio
Price History +
- Unity 2022.3 or newer, Universal Render Pipeline (URP)
- Animations: 16 arm animations and 4 rifle animations at 60 fps, compression off
- Rig: Generic. Arms skeleton 161 bones, rifle 7 bones
- Arms: male 10,112 triangles, female 10,410 triangles
- Gloves: half 41,338 (male) / 41,954 (female) triangles, full 32,450 / 32,502 triangles
- Rifle: 20,405 triangles, 3 materials (weapon, stock, magazine)
- Spare magazine: 3,012 triangles
- Textures: 2048x2048 (base color, normal, metallic/smoothness)
- Materials: URP Lit
- Prefabs: FPS_Arms_Rifle (arms, gloves and rifle), Magazine
- Scripts (namespace xidePunk.FPS): FpsGloveSwitch, FpsWeaponSway, FpsCameraShaker, FpsShakeSettings, FpsAnimTester (demo controller)
- Demo scene uses the legacy Input Manager
- Documentation: Readme.txt
A complete first person rifle set, ready to drop under your camera.
The pack includes first person arms, male and female, each with half gloves and full gloves. That gives four looks, and you switch between them with one component, in the editor or at runtime.
The arms come with 16 animations covering the whole rifle loop:
- Idle, Idle Pose, Walk, Sprint
- Draw, Holster
- Fire
- Aim In, Aim Pose, Aim Fire, Aim Out
- Reload, Reload Empty
- Jump Start, Jump Loop, Jump Land
The AK style rifle is fully rigged (bolt, trigger, magazine release, old and new magazine) and has 4 animations of its own: Idle, Fire, Reload and Reload Empty. A spare magazine is included as its own prefab.
Everything is set up and ready to use:
- One prefab with arms, gloves and rifle, already positioned for a first person camera
- Animator controllers, with Idle, Walk and Sprint in a speed blend tree
- A demo scene with a playable first person controller: move, sprint, jump, fire, aim, reload, draw and holster
- Weapon sway that reacts to camera movement and works with any player controller
- Camera shakes for walking, sprinting, firing, jumping and landing, as editable assets
- Glove and hands switch script
The arms use the same animator state names as our other first person packs, so one controller script can drive all of them.