First Person Sniper Rifle Animations
The arms come with 13 animations covering the whole sniper loop: Idle, Walk, Sprint Draw, Holster ... A spare magazine, a bullet and a shell casing are included as their own prefabs.
by xidePunk Studio
Price History +
- Unity 2022.3 or newer, Universal Render Pipeline (URP)
- Animations: 13 arm animations at 30 fps and 3 sniper animations (fire and reload at 60 fps), compression off
- Rig: Generic. Arms skeleton 161 bones, sniper 12 bones
- Arms: male 10,112 triangles, female 10,410 triangles
- Gloves: half 41,338 (male) / 41,954 (female) triangles, full 32,450 / 32,502 triangles
- Sniper: 17,080 triangles, 6 materials
- Spare magazine: 4,764 triangles. Bullet and shell casing: 4,408 triangles each
- Textures: 2048x2048 (base color, normal, metallic/smoothness, occlusion on the casing)
- Materials: URP Lit
- Prefabs: FPS_Arms_Sniper (arms, gloves and sniper), Magazine, Bullet, Shell
- Scripts (namespace xidePunk.FPS): FpsGloveSwitch, FpsWeaponSway, FpsCameraShaker, FpsShakeSettings, FpsAnimTester (demo controller)
- Demo scene uses the legacy Input Manager
- Documentation: Readme.txt
A complete first person sniper rifle set, ready to drop under your camera.
The pack includes first person arms, male and female, each with half gloves and full gloves. That gives four looks, and you switch between them with one component, in the editor or at runtime.
The arms come with 13 animations covering the whole sniper loop:
- Idle, Walk, Sprint
- Draw, Holster
- Fire with bolt cycle
- Aim In, Aim Loop, Aim Out
- Reload
- Jump Start, Jump Loop, Jump Land
The bolt action sniper is fully rigged (bolt, bolt carrier, trigger, magazine, magazine release, bullet and bipod legs) and has 3 animations of its own: Idle, Fire and Reload. A spare magazine, a bullet and a shell casing are included as their own prefabs.
Everything is set up and ready to use:
- One prefab with arms, gloves and sniper, already positioned for a first person camera
- Animator controllers, with Idle, Walk and Sprint in a speed blend tree
- A demo scene with a playable first person controller: move, sprint, jump, fire, aim, reload, draw and holster
- Weapon sway that reacts to camera movement and works with any player controller
- Camera shakes for walking, sprinting, firing, jumping and landing, as editable assets
- Glove and hands switch script
The arms use the same animator state names as our other first person packs, so one controller script can drive all of them.