Have a full mesh and separate parts
You can change the eye and hair color to whatever you want.
52 ARkit Blendshapes
TGA format textures:
Base color, Normal, Combined Map: Ambient Occlusion, Roughness, Metallic
For each UV set
TGA eye Textures:
BaseColor, Sclera, MaskEye
TGA hair textures format:
Normal, Ambient Occlusion, Combined Map: Color, Alpha
All separate parts are skeletal mesh
6 UV set 4096x4096 + Eye, Hair, Sword
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 75255
Vertex: 81868
Tris: 133583
Sword:
Faces: 1150
Vertex: 1284
Tris: 2088