Goblin Shark – Animated Deep Sea Shark with Swim


A realistic Goblin Shark (Mitsukurina owstoni), the rare deep sea shark with a long flat ... Demo scene: material showcase with back light, labeled grid of all animations, ... Scale: 3 m long.


by AndryVinneti


Price History +

Realistic rigged and animated Goblin Shark (3 m) for URP: 10 animations with root motion, SSS fin material, 3 LODs, swim and jump scripts with water splashes, demo scene.
  • Unity 2022.3 LTS or newer, Universal Render Pipeline (URP 14+)
  • 1 skinned mesh, Generic rig, 20 bones, max 4 bone weights per vertex
  • Triangles: LOD0 28,442; LOD1 14,220; LOD2 7,109
  • 10 animations (A_GoblinShark_<Action>), in-place and root motion
  • Textures: BaseColor, Normal 2048 px; MaskMap (metallic, AO, smoothness), Thickness 1024 px
  • Materials: M_GoblinShark (URP Lit), M_GoblinShark_SSS (shader SGTrade/GoblinShark SSS), splash particle material
  • Scripts (C#, namespace SGTrade.GoblinShark): GoblinSharkWander, GoblinSharkJump, GoblinSharkAnimDemo
  • 2 particle effects: PS_GoblinShark_SplashOut, PS_GoblinShark_SplashIn
  • 1 demo scene
  • Documentation: Assets/GoblinShark/Documentation/README.txt

A realistic Goblin Shark (Mitsukurina owstoni), the rare deep sea shark with a long flat snout and a protruding jaw, at real scale and ready to swim, jump and be caught.

Drop the prefab into your scene, add a script and the shark swims around a zone or jumps out of the water with splashes. Made for ocean and deep sea levels, fishing and survival games, underwater exploration, aquariums and horror scenes.

What is included

  • Ready prefab with Animator Controller and LOD Group (3 levels), trigger collider
  • 10 animations: swim, turn right, turn 180, curiosity (slowly approaches and inspects), jump, caught, death; in-place and root motion versions
  • SSS material: light passes through the fins and tail when the shark is lit from behind (thickness map), plus a standard URP Lit material
  • GoblinShark Wander script: the shark swims around inside a zone on random paths
  • GoblinShark Jump script: the shark jumps out of the water along an arc, with a splash when it leaves the water and a lighter one when it dives back
  • Water splash particle effects (drops and spray)
  • Demo scene: material showcase with back light, labeled grid of all animations, swimming and jumping sharks

Scale: 3 m long.