Harvest Pack — Stylized Farm, Crops & Market
Stylized river water with shore foam Hand-painted sky 2 scenes: a large demo map and an asset showcase ... Plants color for the whole scene: hue, saturation, brightness and tint.
by 3DMarkus
Price History +
- Render pipeline: URP (Unity 6000.0+)
- Prefabs: 217 single prefabs + 27 composite sets
- Triangles (LOD0): 2 to 12,213 per prefab, median ~870 (scarecrow is the largest)
- LODs: up to 4 levels on 212 prefabs (all meshes except tiny cloth and flat pieces)
- Colliders: simple box/convex colliders on props
- Textures: 57 (29 at 4096, 16 at 2048, 5 at 1024, 3 at 512, 2 panoramic 4096x2048)
- Texture maps: Base Color, Normal, RMA (roughness, metallic, AO), opacity in alpha for foliage
- Shaders: 5 Shader Graph shaders + 7 Sub Graphs (plants, tree leaves, props, signs, water), 1 sky shader; all SRP Batcher compatible
- UV mapping: yes, shared texture atlases
- Rigging: no
- Animation: no (wind is done in the shader)
- Scenes: Demo Map (1 km terrain) and Asset Showcase
- Dependencies: com.unity.splines
📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com
Harvest Pack is a stylized farm environment made for Unity 6 and URP.
WHAT'S INSIDE
- 217 prefabs + 27 ready-made sets, all with LODs;
- 12 vegetables in 5 growth stages: cabbage, carrot, chili, corn, eggplant, onion, pepper, potato, pumpkin, radish, tomato, watermelon
- Wheat, barley and oat in growth stages, bundles and a haystack
- Fruits and vegetables for market displays
- Trees, bushes, 4 kinds of wild flowers and terrain grass
- Garden plots, raised beds, fences, stepping stones and rocks
- Market stalls, crates, barrels, baskets, carts, tables, ladders, sacks, bread, cheese, jam
- 13 farm tools: axe, hoe, pitchfork, rake, scythe, shovel, watering can and more
- A scarecrow and signs with 21 fruit and vegetable icons
- 21 crates filled with fruits and vegetables, 3 dressed market stalls, 3 loaded carts
- Stylized river water with shore foam
- Hand-painted sky
- 2 scenes: a large demo map and an asset showcase
TOOLS (GameObject > Harvest Pack)
- Crop Field: draw the field shape with a spline. It fills with plants and builds a fence around itself. Hundreds of thousands of plants stay fast because they are drawn on GPU.
- Garden Bed: a grid of beds with plants, with spacing and random gaps.
- Spline Fence: a fence that follows a spline and snaps to the terrain.
- Spline River: a water strip along a spline with flowing water.
- Scatter: trees, flowers, or both inside a spline area, placed as normal Terrain trees.
SCENE SETTINGS (one component)
- Wind strength, speed and gusts for all plants, with light running over the grass tips
- Plants color for the whole scene: hue, saturation, brightness and tint. Make an autumn look in a few clicks
- Adjust close-up grass around the camera
- Draw and shadow distance for crop fields
SHADERS
All shaders except the sky are Shader Graph, built from small Sub Graphs you can open and change: wind, plant color, terrain tint, leaf gradient, light through leaves, sign icons and water.
REQUIREMENTS
- Unity 6 (6000.0 or newer), Universal Render Pipeline
- Splines package (com.unity.splines)
- Depth Texture on in the URP Asset, for the water foam
SUPPORT
Questions, bugs or ideas: 3dmarkus.art@gmail.com
A README with a quick start is included.