Horror Public Restroom & Bathroom Environment
Latch_Lock_Loop_LOD3 42 Triangles ... Latch_Lock_Stick_LOD3 20 Triangles All Cabin Details use single material HDRP Textures 1024x1024 Constructor Details: Floor: 2 Triangles
by Alexandr Voevodov
Price History +
All objects contains colider in prefabs when it necessary
Texel Density ~ from 9 to 10 px/cm
Cabin Parts:
CabinDoor_1: 44 Triangles
CabinPlank_1: 44 Triangles
CabinWall_1: 88 Triangles
CabinWall_2: 44 Triangles
CabinWall_3: 88 Triangles
Textures HDRP 2048x2048
Single Material
Cabin Details:
CabinHandle:
CabinHandle_LOD0: 140 Triangles
CabinHandle_LOD1: 108 Triangles
CabinHandle_LOD2: 92 Triangles
CabinHandle_LOD3: 46 Triangles
CornerLarge:
CornerLarge_LOD0: 140 Triangles
CornerLarge_LOD1: 84 Triangles
CornerLarge_LOD2: 52 Triangles
CornerLarge_LOD3: 28 Triangles
CornerSmall:
CornerSmall_LOD0: 140 Triangles
CornerSmall_LOD1: 84 Triangles
CornerSmall_LOD2: 52 Triangles
CornerSmall_LOD3: 20 Triangles
DoorHinge_1:
DoorHinge_1_LOD0: 138 Triangles
DoorHinge_1_LOD1: 78 Triangles
DoorHinge_1_LOD2: 46 Triangles
DoorHinge_1_LOD3: 14Triangles
DoorHinge_2:
DoorHinge_2_LOD0: 204 Triangles
DoorHinge_2_LOD1: 112 Triangles
DoorHinge_2_LOD2: 50 Triangles
DoorHinge_2_LOD3: 14 Triangles
Latch_Lock:
Latch_Lock_LOD0: 240 Triangles
Latch_Lock_LOD1: 192 Triangles
Latch_Lock_LOD0: 120 Triangles
Latch_Lock_LOD0: 96 Triangles
Latch_Lock_Loop:
Latch_Lock_Loop_LOD0 140 Triangles
Latch_Lock_Loop_LOD1 96 Triangles
Latch_Lock_Loop_LOD2 55 Triangles
Latch_Lock_Loop_LOD3 42 Triangles
Latch_Lock_Stick:
Latch_Lock_Stick_LOD0 246 Triangles
Latch_Lock_Stick_LOD1 96 Triangles
Latch_Lock_Stick_LOD2 54 Triangles
Latch_Lock_Stick_LOD3 20 Triangles
All Cabin Details use single material
HDRP Textures 1024x1024
Constructor Details:
Floor: 2 Triangles
Single Tile Material
HDRP Textures 1024x1024
Top2x2m_1: 42 Triangles
Single Tile Material
HDRP Textures 1024x1024
Wall_1.5m_Corner: 304 Triangles
Single Trim Material
HDRP Textures 2048x2048
Wall_3m_1: 76 Triangles
Single Trim Material
HDRP Textures 2048x2048
Wall_3m_DoorEntrance: 80 Triangles
Single Trim Material
HDRP Textures 2048x2048
Wall_3m_Window: 124 Triangles
Two Materials
HDRP Textures 2048x2048 and 512x512
Colomn_3m: 304 Triangles
Single Trim Material
HDRP Textures 2048x2048
Wall_Colomn_Small: 150 Triangles
Single Trim Material
HDRP Textures 2048x2048
And bonus: Puddle Decal
Miscs:
Bucket_1
LOD0: 1760 triangles
LOD1: 978 triangles
LOD2: 484 triangles
LOD3: 188 triangles
Col: 124 triangles
Bucket_1_Handle
LOD0: 828 triangles
LOD1: 412 triangles
LOD2: 228 triangles
LOD3: 48 triangles
Col: 412
Textures HDRP: 2048x2048
Single Material
Door_1
LOD0: 1884 Triangles
LOD1: 886 Triangles
LOD2: 564 Triangles
LOD3: 184 Triangles
Single Material
HDRP Textures 2048x2048
Correct spin axis
Mirror with Shelf and Soap Box:
Mirror:
Only 2 LODs:
LOD0: 10 Triangles
LOD1: 2 Triangles
Two versions - whole and cracked
Shelf_1:
LOD0: 128 Triangles
LOD1: 80 Triangles
LOD2: 50 Triangles
LOD3: 30 Triangles
Mirror and Shelf use single material
HDRP Textures 1024x1024
Soap Box:
LOD0: 832 Triangles
LOD1: 352 Triangles
LOD2: 132 Triangles
LOD3: 44 Triangles
Single Material
HDRP Textures 256x256
Mop_1
LOD0: 974 Triangles
LOD1: 374 Triangles
LOD2: 180 Triangles
LOD3: 27 Triangles
Single Material
HDRP Textures 1024x256
Pipes Constructor
Pipe_1_50cm
LOD0: 110
LOD1: 54
LOD2: 26
LOD3: 10
Pipe_2_1m
LOD0: 32
LOD1: 16
LOD2: 8
LOD3: 6
Pipe_3_Corner_30x30cm
LOD0: 348
LOD1: 172
LOD2: 68
LOD3: 40
PipeConnector_1
LOD0: 362
LOD1: 178
LOD2: 82
LOD3: 16
PipeConnectorValve
LOD0: 362
LOD1: 114
LOD2: 70
LOD3: 16
PipeHolder:
LOD0: 72
LOD1: 36
LOD2: 18
LOD3: 12
Valve_1
LOD0: 370
LOD1: 184
LOD2: 124
LOD3: 52
Pipes Constructor use Urimat_1 material
HDRP Textures 1024x1024
Plunger_1
LOD0: 1288
LOD1: 1052
LOD2: 458
LOD3: 84
Single Material
HDRP Textures 512x512
Radiator_1
LOD0: 7136
LOD1: 4824
LOD2: 2952
LOD3: 496
Single Material
HDRP Textures 1024x1024
Lock_1
LOD0: 356
LOD1: 138
LOD2: 86
LOD3: 42
Single Material
HDRP Textures 512x512
Correct Spin Axis in prefabs
Shelfs open and close versions:
LOD0: 1010
LOD1: 648
LOD2: 348
LOD3: 78
Single Material
HDRP Textures 1024x1024
Sink_1
Will be destroed
Sink with elbow and faucet:
LOD0: 15738
LOD1: 8768
LOD2: 3189
LOD3: 234
Four materials:
HDRP Textures 1024x1024, 1024x512, 1024x1024, 1024x1024
Sink_2
Will be destroed
LOD0: 15092
LOD1: 9014
LOD2: 3414
LOD3: 352
Two materials unical and two from previos Sink_1
HDRP Textures 1024x1024, 512x512
Stool_1
LOD0: 392
LOD1: 248
LOD2: 200
LOD3: 124
Col: 12
Single Material
HDRP Textures 512x512
Toilet_1
Will be destroed
LOD0: 11495
LOD1: 5581
LOD2: 2537
LOD3: 501
Single Material
HDRP Textures 1024x1024
ToiletBrush_1
Two Separate objects
LOD0: 2312
LOD1: 1148
LOD2: 848
LOD3: 72
Single Material
HDRP Textures 512x512
Urimat_1
Will be destroed
LOD0: 4436
LOD1: 2442
LOD2: 980
LOD3: 159
Single Material
HDRP Textures 1024x1024
Ventilation Constructor
Ventilation_Revision
LOD0: 500
LOD1: 416
LOD2: 154
LOD3: 8
Ventilation_Turn
LOD0: 144
LOD1: 64
LOD2: 40
LOD3: 12
Ventilaton_Direct
LOD0: 240
LOD1: 192
LOD2: 40
LOD3: 8
Ventilaton_Holder
LOD0: 110
LOD1: 76
LOD2: 28
LOD3: 16
Single Material
HDRP Textures 1024x1024
Wall Lamps:
WallLamp_1
LOD0: 932
LOD1: 594
LOD2: 298
LOD3: 32
WideLamp_1
LOD0: 392
LOD1: 248
LOD2: 132
LOD3: 24
Both lamps use single material
HDRP Textures 1024x1024
Perfect for psychological thrillers, survival horror, or post-apocalyptic projects, this modular environment is designed to deliver a tense, gritty atmosphere right out of the box.
From grimy urinals and stained tiles to eerie flickering lamps, every single asset is meticulously crafted to tell a story of neglect and decay.
Key Features 🚀
- Destructible Mechanics: Interactive gameplay ready! Ceramic sinks and urinals feature built-in destructible meshes for realistic physical destruction.
- Production-Ready Optimization: All models feature professionally generated LODs (Levels of Detail) and accurate Custom Colliders for perfect physics and performance.
- Optimal Topology: High-fidelity visuals balanced with low, highly-optimized polygon counts—ideal for PC, consoles, and modern VR setups.
- Atmospheric Realism: Grungy textures, detailed decals, and weathered props create an authentic, spine-chilling horror aesthetic.