Have a full mesh and separate parts
All separate parts are skeletal mesh
6 UV set 4096x4096 + Eye, Weapon
TGA format textures:
Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 57413
Vertex: 58510
Tris: 112162
Sword:
Faces: 1029
Vertex: 3546
Tris: 2008
Shield:
Faces: 1810
Vertex: 1910
Tris: 3562