Iceland Mountains & Valleys Real-World Terrains 8 km


Exact scale - size and height range are in every file name and inside every PNG, and the ... Verify - compares every terrain height with the original pixels ... N / P next / previous level


by Matei Ioan Alexandru


Price History +

73 real-world heightmaps of Iceland, about 8 x 8 km each at 2 m resolution, true 1:1 scale in Unity. 9 demo scenes, Built-in/URP/HDRP.
  • Heightmaps - 73 x 16-bit greyscale PNG, 4033 x 4033 px: 72 maps of 8.06 x 8.06 km (about 8 x 8 km, 65 square km) at 2 m per pixel and 1 map of 8.95 x 8.95 km (about 9 x 9 km, 80 square km) at 2.22 m per pixel
  • Relief - 660 m to 1,510 m per map (lowest point of each map at 0)
  • Unity terrains - one terrain of 4097 samples per map, terrain holes for the exact edge
  • Height precision - one height level is about 2.0 cm on the flattest map and about 4.6 cm on the map with the largest height range
  • Demo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)
  • Ground textures - 8 Iceland ground layers + the shared ground layers, 4096 x 4096 albedo, normal and mask
  • Water - lake surfaces with travelling waves, soft shorelines and depth shading for Built-in, URP and HDRP
  • Shaders - anti-tiling, world-aligned terrain shaders with side projection on steep faces (triplanar) for Built-in, URP and HDRP
  • Editor tools - Terrain Builder, Project Setup, Water Setup, Iceland Ground Textures; PDF documentation included
  • Compatibility - Unity 2022.3 and above; Built-in, URP and HDRP

▶ Full 4K video showcase: https://youtu.be/PlDn3nLJ6rw


The gullied basalt mountains, cirques, snowfields and trough valleys of Iceland at their real size, at 2 m resolution

73 heightmaps of Iceland from real-world elevation data (DEM). Layered basalt mountains with deep gullies, cirques and plateau snowfields above green trough valleys and mountain lakes of Iceland. 72 maps cover 8.06 x 8.06 km (about 8 x 8 km, 65 square km) at 2 m between samples; 1 map covers 8.95 x 8.95 km (about 9 x 9 km, 80 square km) at 2.22 m. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.

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✦ WHAT'S INSIDE

  • 73 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 660 m to 1,510 m per map
  • One Unity terrain per map - 4097 samples at the map's own spacing; the unused 64-sample strip at the edge is cut away with terrain holes
  • 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Snowy Cirques, High Ridges, Mountain Lake Valley
  • Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
  • Iceland ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, snow, ice)
  • Water - lakes with natural waves travelling across the surface, soft shorelines and deeper water towards the middle, in Built-in, URP and HDRP
  • Snowfields - on the highest tops and plateaus in the demo levels

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✦ FEATURES

  • Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
  • 2 m resolution - gullies, moraines, lava edges and canyon walls are in the data itself
  • Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
  • Cliffs without stretching - textures are projected from the side on steep faces, so cliffs show real rock texture instead of vertical streaks; flat ground is unchanged
  • Verify - compares every terrain height with the original pixels

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✦ PERFORMANCE

  • Native 3840 x 2160 - the demo scenes are made for native 4K in all three pipelines, pixel error 3 on every terrain

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✦ DEMO CONTROLS

Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help

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✦ UNITY 2022.3 AND ABOVE

Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.

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✦ USE CASES

Open-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.