Italian City Street – Stylized Modular Town


WHAT'S INSIDE 243 unique meshes with LODs and simple colliders ... Particles: chimney smoke, fountain splashes, fireflies ... 2 scenes: a large demo map and an asset showcase ... SUPPORT


by 3DMarkus


Price History +

A modular stylized Italian street and hillside town for Unity 6 URP: 242 meshes, 20 ready buildings, props, foliage, terrain, stylized water and a demo scenes.
  • Render pipeline: URP 17 (Unity 6000.0+)
  • Prefabs: 317 (235 single prefabs + 74 composite sets)
  • Unique meshes: 243
  • Triangles (LOD0): 2 to 12,492 per mesh
  • LODs: 2–4 levels
  • Colliders: simple mesh (convex hull) colliders, box colliders, capsule colliders
  • Textures: 132
  • Texture maps: Base Color, Normal (OpenGL), RMA (roughness, metallic, AO)
  • Shaders: 10 Shader Graph shaders + 6 Sub Graphs (plaster layer blend, windows, cliffs, plants, tree leaves, props, water, waterfall, decals), 1 sky shader; all SRP Batcher compatible
  • Vertex colors: painted dirt, bricks and moss on wall and road meshes
  • UV mapping: yes, tiling textures and shared atlases
  • Rigging: no
  • Animation: no
  • Particles: 3 prefabs (smoke, fountain splashes, fireflies)
  • Scenes: Demo Map and Asset Showcase
  • Dependencies: com.unity.splines

📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com

📄 Documentation


Italian City Street is a modular, hand-crafted stylized environment pack for Unity 6 (URP) with ready buildings, street props, foliage and a full demo town.


WHAT'S INSIDE

  • 243 unique meshes with LODs and simple colliders
  • 317 prefabs: 20 ready buildings, church, bell tower, 2 fountains, 39 flower pots, cafe tables, trees, bushes, flowers, ivy, rocks and cliffs, mountains
  • Modular walls, windows, doors, roofs, balconies, stairs, roads, parapets and balustrades
  • Tools: Spline Mesh Spawn (ropes, garlands with lights, parapets, roads, balustrades along a spline) and Scatter (trees and flowers on the Terrain)
  • 10 Shader Graph shaders + 6 Sub Graphs: wind, plant color, plaster layer blend with painted dirt and bricks, window glow, water, waterfalls, decals, sky
  • Vertex-painted walls (dirt, bricks, moss) that do not change shared meshes
  • Particles: chimney smoke, fountain splashes, fireflies
  • Hand-painted sky
  • 2 scenes: a large demo map and an asset showcase

REQUIREMENTS

  • Unity 6 (6000.0 or newer), Universal Render Pipeline
  • Splines package (com.unity.splines)
  • Depth Texture on in the URP Asset, for the water foam

SUPPORT

Questions, bugs or ideas: 3dmarkus.art@gmail.com

A README with a quick start is included.

Documentation