Italian City Street – Stylized Modular Town
WHAT'S INSIDE 243 unique meshes with LODs and simple colliders ... Particles: chimney smoke, fountain splashes, fireflies ... 2 scenes: a large demo map and an asset showcase ... SUPPORT
by 3DMarkus
Price History +
A modular stylized Italian street and hillside town for Unity 6 URP: 242 meshes, 20 ready buildings, props, foliage, terrain, stylized water and a demo scenes.
- Render pipeline: URP 17 (Unity 6000.0+)
- Prefabs: 317 (235 single prefabs + 74 composite sets)
- Unique meshes: 243
- Triangles (LOD0): 2 to 12,492 per mesh
- LODs: 2–4 levels
- Colliders: simple mesh (convex hull) colliders, box colliders, capsule colliders
- Textures: 132
- Texture maps: Base Color, Normal (OpenGL), RMA (roughness, metallic, AO)
- Shaders: 10 Shader Graph shaders + 6 Sub Graphs (plaster layer blend, windows, cliffs, plants, tree leaves, props, water, waterfall, decals), 1 sky shader; all SRP Batcher compatible
- Vertex colors: painted dirt, bricks and moss on wall and road meshes
- UV mapping: yes, tiling textures and shared atlases
- Rigging: no
- Animation: no
- Particles: 3 prefabs (smoke, fountain splashes, fireflies)
- Scenes: Demo Map and Asset Showcase
- Dependencies: com.unity.splines
📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com
Italian City Street is a modular, hand-crafted stylized environment pack for Unity 6 (URP) with ready buildings, street props, foliage and a full demo town.
WHAT'S INSIDE
- 243 unique meshes with LODs and simple colliders
- 317 prefabs: 20 ready buildings, church, bell tower, 2 fountains, 39 flower pots, cafe tables, trees, bushes, flowers, ivy, rocks and cliffs, mountains
- Modular walls, windows, doors, roofs, balconies, stairs, roads, parapets and balustrades
- Tools: Spline Mesh Spawn (ropes, garlands with lights, parapets, roads, balustrades along a spline) and Scatter (trees and flowers on the Terrain)
- 10 Shader Graph shaders + 6 Sub Graphs: wind, plant color, plaster layer blend with painted dirt and bricks, window glow, water, waterfalls, decals, sky
- Vertex-painted walls (dirt, bricks, moss) that do not change shared meshes
- Particles: chimney smoke, fountain splashes, fireflies
- Hand-painted sky
- 2 scenes: a large demo map and an asset showcase
REQUIREMENTS
- Unity 6 (6000.0 or newer), Universal Render Pipeline
- Splines package (com.unity.splines)
- Depth Texture on in the URP Asset, for the water foam
SUPPORT
Questions, bugs or ideas: 3dmarkus.art@gmail.com
A README with a quick start is included.