Japanese Ramen Shop – Simulator Ready


Types of materials and texture maps: PBR (Standard / URP Lit), albedo, normal, metallic/ ... WHAT'S INCLUDED ... - PDF documentation: quick start, modular spec, pivots and simulator workflow


by BluePudding


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A modular Japanese ramen shop with 130 prefabs and a full kitchen. Food is split into bowls, broth, noodles and toppings, ready for cooking and restaurant simulators.

Number of textures: 56 (18 tiling PBR sets: albedo, normal, metallic/smoothness + print atlas + noren print)

Texture dimensions: 2048 x 2048

Polygon count: 14 - 35,000 triangles per model (most props under 5,000)

Minimum polygon count: 14

Maximum polygon count: 35,000

Number of meshes/prefabs: 129 meshes / 130 prefabs

Rigging: No

Animation count: 0 (fridge doors and lids have hinge pivots for scripted opening)

UV mapping: Yes (tiling world-scale UVs, 1 unit = 1 m; printed parts use one atlas)

LOD information: LOD0 + LOD1 (35%) on every model over 1,500 triangles

Types of materials and texture maps: PBR (Standard / URP Lit), albedo, normal, metallic/smoothness, emission

Colliders: Yes (box on props, mesh on large pieces)

Render pipelines: Built-in and URP (one-click converter included)

Documentation: PDF manual included

Build a cozy Japanese ramen shop, and make it playable.


Most food and restaurant packs are scenery. This kit is built for cooking and restaurant simulators: the ramen is split into stages and parts, the kitchen tools are separate grabbable props, and the shop follows a strict modular grid so you can lay out your own restaurant in minutes.


WHAT'S INCLUDED

- 2 demo scenes: a furnished 8 x 4 m shop with day and night lighting, and a catalog of every prefab

- Built-in Render Pipeline + one-click URP converter (Tools > Japanese Ramen Shop)

- Colliders on every prefab, LODs on all heavier models (70 models), real-world scale

- PDF documentation: quick start, modular spec, pivots and simulator workflow