Japanese Ramen Shop – Simulator Ready
Types of materials and texture maps: PBR (Standard / URP Lit), albedo, normal, metallic/ ... WHAT'S INCLUDED ... - PDF documentation: quick start, modular spec, pivots and simulator workflow
by BluePudding
Price History +
Number of textures: 56 (18 tiling PBR sets: albedo, normal, metallic/smoothness + print atlas + noren print)
Texture dimensions: 2048 x 2048
Polygon count: 14 - 35,000 triangles per model (most props under 5,000)
Minimum polygon count: 14
Maximum polygon count: 35,000
Number of meshes/prefabs: 129 meshes / 130 prefabs
Rigging: No
Animation count: 0 (fridge doors and lids have hinge pivots for scripted opening)
UV mapping: Yes (tiling world-scale UVs, 1 unit = 1 m; printed parts use one atlas)
LOD information: LOD0 + LOD1 (35%) on every model over 1,500 triangles
Types of materials and texture maps: PBR (Standard / URP Lit), albedo, normal, metallic/smoothness, emission
Colliders: Yes (box on props, mesh on large pieces)
Render pipelines: Built-in and URP (one-click converter included)
Documentation: PDF manual included
Build a cozy Japanese ramen shop, and make it playable.
Most food and restaurant packs are scenery. This kit is built for cooking and restaurant simulators: the ramen is split into stages and parts, the kitchen tools are separate grabbable props, and the shop follows a strict modular grid so you can lay out your own restaurant in minutes.
WHAT'S INCLUDED
- 2 demo scenes: a furnished 8 x 4 m shop with day and night lighting, and a catalog of every prefab
- Built-in Render Pipeline + one-click URP converter (Tools > Japanese Ramen Shop)
- Colliders on every prefab, LODs on all heavier models (70 models), real-world scale
- PDF documentation: quick start, modular spec, pivots and simulator workflow