KT Anime Grass
Hand-painted anime-style grass that reacts to your player — bends, sways in the wind, shifts through seasons, and blends with the ground. Plus bonus anime sky, water & clouds. Built for URP (Unity 6).
by KT Studio
Price History +
KT Anime Grass turns your URP scene into a living, hand-painted anime meadow.
Walk through it and the grass bends and parts around your character in real time. Wind ripples across the field in soft cluster-waves, the ground tint flows beneath the blades, and a single Grass Manager lets you tune everything live — no per-material setup.
■ Features
- Reactive grass — real-time bend, shrink & erase around the player
- Procedural wind with cluster-based waves
- 5-color ground tinting — grass roots blend seamlessly into the terrain
- Season presets — Spring / Summer / Autumn / Winter / Magic, one click
- Distance culling & progressive thinning for solid performance
- One-click editor workflow — Create Terrain → Register Details → Grass Manager → Slope Auto-Paint
- Mesh generators (Quad / X-Cross / Triple-Cross, base-pivot)
- 4 grass shaders (Procedural / Textured / Billboard / Simple) + Terrain Lit
- Bonus anime environment shaders — stylized Sky, Water, Clouds & Distant Ground
- Demo scene included, 100% self-contained
■ Technical
- Unity 6 (6000.3.10f1) / URP 17.3 (Forward)
- Terrain Detail-based, single global shader-parameter bus
- English + Japanese inspector labels & tooltips
■ AI Disclosure
Textures are AI-generated. All code, shaders, and meshes are hand-made.
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