Living Room Furniture Set
A European decorative interior furniture set for a sitting area. A High quality glass table and a floral patterned sofa welc ...
by Game Asset Studio
★★★★★ star rating
Price History +
A European decorative interior furniture set for a sitting area. A High quality glass table and a floral patterned sofa welcome guests.
Demo
Website
Models:
Armchair
( Floral design on white / Floral design on yellow )
- Polycount: LOD0: 2548, LOD1: 966
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 3 (1 Color, 1 Normal, 1 Environment)
3 Person Sofa
( Floral design on white / Floral design on yellow )
- Polycount: LOD0: 3210, LOD1: 957
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 3 (1 Color, 1 Normal, 1 Environment)
Glass Table
( Light brown wood grain / Marble )
- Polycount: LOD0: 1932, LOD1: 948
- Materials: 2
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 3 (1 Color, 1 Normal, 1 Environment)
*LOD0 and LOD1 models have been prepared.
*If you are using the Level of Detail feature, the model will change automatically depending on the distance from the camera. (Unity Pro only)
Demo
Website
Models:
Armchair
( Floral design on white / Floral design on yellow )
- Polycount: LOD0: 2548, LOD1: 966
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 3 (1 Color, 1 Normal, 1 Environment)
3 Person Sofa
( Floral design on white / Floral design on yellow )
- Polycount: LOD0: 3210, LOD1: 957
- Materials: 1
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 3 (1 Color, 1 Normal, 1 Environment)
Glass Table
( Light brown wood grain / Marble )
- Polycount: LOD0: 1932, LOD1: 948
- Materials: 2
- Texture Size: 1024 x 1024 (Color/Normal), 1536 x 256 (Environment)
- Textures: 3 (1 Color, 1 Normal, 1 Environment)
*LOD0 and LOD1 models have been prepared.
*If you are using the Level of Detail feature, the model will change automatically depending on the distance from the camera. (Unity Pro only)