Low Poly Characters – Rigged, Animated & Fully Customizable


Two rigged, animated stylized villagers with 28 animation clips and a

modular face + wardrobe system — over 1,200 ...


by abduo


Price History +

Two rigged, animated stylized villagers with 28 animation clips and a

modular face + wardrobe system — over 1,200 unique looks from one pack,

just by toggling meshes. Humanoid rigs, so they also accept any Mixamo

animation you already own.


28 ANIMATION CLIPS (14 per character, shared skeleton)

• Locomotion — idle, walk, run, jump

• Work — chop (axe), mine (pickaxe), build (hammer), harvest by hand

• Reactions — hurt, die

• Social & rest — wave, handshake, sit, sleep

All hand-authored, looped where it matters, with anticipation, impact and

follow-through. Both hands hold ONE tool on real IK-solved grips — no

floating props, no mirrored "two pickaxe" swings.


FULLY MODULAR — MIX AND MATCH AT RUNTIME

• 5 hairstyles (bowl, long bob, ponytail, bun, swept)

• 5 noses (button, round, pointed, wide, slim)

• 5 mouths (smile, neutral, open, grin, pout)

• 5 skin tones, 5 eye colours, shirt / trousers / skirt / shoes

Every feature is its own skinned mesh, so a character creator is one line:

    transform.Find("Nose_Pointed").gameObject.SetActive(true);

5 hair x 5 noses x 5 mouths = 125 faces per body, x 5 colour sets x 2

genders = 1,250+ distinct characters.


PLUG AND PLAY

• 10 ready prefabs (5 male, 5 female) with the Animator already assigned

• 2 Animator Controllers: a Speed blend tree (idle→walk→run) plus one

  trigger per action — Jump, Chop, Mine, Build, Harvest, Hurt, Die, Wave,

  Handshake, Sit, Sleep

• All 28 clips ALSO extracted as standalone .anim assets you can drag

  anywhere

• Demo scene: every animation playing at once, every skin, every

  hairstyle, every nose and mouth, all labelled

• Free-look camera script included (works with both Input Systems)


BUILT RIGHT

• Unity HUMANOID rigs — retarget any humanoid animation onto them

• ~2,000 triangles per character, mobile friendly

• Value-based URP materials, no textures — recolour in seconds

• Matte skin and cloth with glossy eyes, so they read as characters,

  not plastic toys

• Clean bone names (Hips, Spine, Chest, LeftUpperArm ...) and tidy

  hierarchy


Matches our Low Poly Tool Pack and Melee Weapons packs in scale and style

— the chop and mine animations were built around those exact tools.