Low Poly Characters – Rigged, Animated & Fully Customizable
Two rigged, animated stylized villagers with 28 animation clips and a
modular face + wardrobe system — over 1,200 ...
by abduo
Price History +
Two rigged, animated stylized villagers with 28 animation clips and a
modular face + wardrobe system — over 1,200 unique looks from one pack,
just by toggling meshes. Humanoid rigs, so they also accept any Mixamo
animation you already own.
28 ANIMATION CLIPS (14 per character, shared skeleton)
• Locomotion — idle, walk, run, jump
• Work — chop (axe), mine (pickaxe), build (hammer), harvest by hand
• Reactions — hurt, die
• Social & rest — wave, handshake, sit, sleep
All hand-authored, looped where it matters, with anticipation, impact and
follow-through. Both hands hold ONE tool on real IK-solved grips — no
floating props, no mirrored "two pickaxe" swings.
FULLY MODULAR — MIX AND MATCH AT RUNTIME
• 5 hairstyles (bowl, long bob, ponytail, bun, swept)
• 5 noses (button, round, pointed, wide, slim)
• 5 mouths (smile, neutral, open, grin, pout)
• 5 skin tones, 5 eye colours, shirt / trousers / skirt / shoes
Every feature is its own skinned mesh, so a character creator is one line:
transform.Find("Nose_Pointed").gameObject.SetActive(true);
5 hair x 5 noses x 5 mouths = 125 faces per body, x 5 colour sets x 2
genders = 1,250+ distinct characters.
PLUG AND PLAY
• 10 ready prefabs (5 male, 5 female) with the Animator already assigned
• 2 Animator Controllers: a Speed blend tree (idle→walk→run) plus one
trigger per action — Jump, Chop, Mine, Build, Harvest, Hurt, Die, Wave,
Handshake, Sit, Sleep
• All 28 clips ALSO extracted as standalone .anim assets you can drag
anywhere
• Demo scene: every animation playing at once, every skin, every
hairstyle, every nose and mouth, all labelled
• Free-look camera script included (works with both Input Systems)
BUILT RIGHT
• Unity HUMANOID rigs — retarget any humanoid animation onto them
• ~2,000 triangles per character, mobile friendly
• Value-based URP materials, no textures — recolour in seconds
• Matte skin and cloth with glossy eyes, so they read as characters,
not plastic toys
• Clean bone names (Hips, Spine, Chest, LeftUpperArm ...) and tidy
hierarchy
Matches our Low Poly Tool Pack and Melee Weapons packs in scale and style
— the chop and mine animations were built around those exact tools.