Low Poly Dungeon Keep – Modular Stone Castle Kit
- Props, 111 prefabs: furniture, containers, lighting, decor (banners, rugs, weapons, ... - Two demo scenes: a walled keep with courtyard, throne hall, library, armory, ... COMPATIBILITY
by TheSunnyDev
Price History +
Unique meshes: 183 (FBX), prefabs: 179
Triangles: 62,670 in total, 342 average, 1,308 in the largest mesh
Vertices: 129,104 in total, 705 average, 2,692 in the largest mesh
Collision: yes (box, capsule and compound-box colliders; one mesh collider on the spiral stairs)
UV mapping: yes (UV0 palette swatches, UV1 lightmap UVs)
Vertex colours: no
LODs: no (meshes are already low poly)
Rigged / animation clips: no (doors, flames and glow are animated by scripts)
Textures: 9 PNG, 256 x 128, point filtered (4 base colour, 4 emission, 1 metal / smoothness)
Materials: 5 (4 palette materials + 1 demo ground); Built-in versions in Support/
Scripts: 7 C# scripts in their own namespaces; no custom shaders
Demo scenes and documentation: 2 demo scenes, PDF manual, readme
Render pipelines: URP (ready), Built-in (included add-on), HDRP not included
Minimum Unity version: 6000.0.47f1
Dependencies: none
Build dungeons, keeps and castle interiors in minutes.
Low Poly Dungeon Keep is a complete modular stone castle and dungeon kit. 179 ready-to-use prefabs snap together on a single 4 m grid: stone and timber walls, floors, pillars, stairs, platforms, doors, gates, ceilings and a full set of props. Every surface is coloured from one tiny palette texture, so the whole kit shares one material and can be re-coloured in a click.
WHAT IS INSIDE
- Architecture, 68 prefabs: 20 walls (plain, arched door and window, slit window, niche, buttress, crenellated, cracked, mossy, broken, timber frame), 15 floors (stone, cobble, checker, wood, grate, hole, rune), 14 pillars and columns, 6 stairs, 4 platforms and fences, 6 doors, gates and grilles, 3 ceilings (flat, barrel vault, timber beams).
- Props, 111 prefabs: furniture, containers, lighting, decor (banners, rugs, weapons, paintings), statues, fountain, well, altar, crypt and dungeon dressing, magic items (crystals, portal arch, cauldron, potions), nature and small treasure.
- Two demo scenes: a walled keep with courtyard, throne hall, library, armory, dungeon and crypt built only from kit pieces (camera "Go to" list, day / dusk switch, ceiling toggle, palette picker), and a gallery with every prefab on a labelled board.
- PDF documentation: grid and pivot rules, URP and Built-in setup, palette system, script reference and a catalogue of every prefab.
FEATURES
- Modular grid: 4 m cells, 3.6 m walls, pivots on a 2 m grid, seamless tiling, corner posts to hide junctions, and a "Snap Selection To Grid" menu command.
- One material, four palettes: Classic, Frostbound, Overgrown and Cinder. Swap them in one click or at runtime with PaletteSwitcher.
- Working doors: hinged doors, double gate, cell door, trapdoor and sliding portcullis (Open / Close / Toggle from code, UnityEvents or a trigger).
- Living light: flickering torches, braziers, candles and lanterns; glowing crystals and runes.
- Light on the GPU: 342 triangles per mesh on average, colliders, static flags and lightmap UVs on every prefab.
- Clean project: namespaced scripts with assembly definitions, safe with Domain Reload disabled, no extra packages.
COMPATIBILITY
- Unity 6000.0 or newer. Tested on 6000.0.47f1 and 6000.4.9f1 (URP) and 6000.0.47f1 (Built-in): clean import without compiler warnings, Play Mode tests and a Windows player build.
- URP: ready to use. Built-in: import Support/BuiltIn Materials.unitypackage. HDRP is not included.
PLEASE NOTE
- Created with AI assistance (see the AI description). No third-party assets.
- Flat-shaded low-poly meshes without skeletal rigs; doors and flames are animated by scripts.
Support: thesunnydev.yt@gmail.com