Low Poly Medieval


- Knight on Horse and Orc on Warg: cavalry with a mounted sword or axe attack ... ANIMATIONS ... - Arrows that arc and stick into what they hit; glowing arrows with ribbon trails for armoured ...


by Lens Labs


Price History +

18 rigged, animated low poly fantasy units for mobile: humans, orcs, an ogre, knight and warg cavalry and a fire-breathing dragon, with combat scripts and a playable demo.

- 18 units: 7 human, 7 orc, ogre, knight on horse, orc on warg, dragon

- Triangles:

  – Humans: 1,778–2,576; armoured humans: 2,620–2,710

  – Orcs: 1,500–2,150; armoured orcs: 2,278–2,500

  – Ogre: 1,916; knight on horse: 4,842; orc on warg: 4,540; dragon: 2,998

  – Demo valley: about 44,000 (demo only)

- Rigs: Humanoid (21 bones) for humans, orcs, ogre and riders; Generic for horse (26 bones), warg (24) and dragon (39)

- Animations: 81 clips in total, 30 fps, in place (no root motion)

- Textures: 5 palette textures, 64×64 PNG, albedo only (no normal, metallic or smoothness maps)

- Materials: URP Simple Lit, one per race

- 37 prefabs, including 18 standalone weapons and shields

- Scale 1 unit = 1 m; models face +Z with the pivot at the feet

- Scripts: C#, namespace LowPolyMedieval; supports Enter Play Mode without domain reload

- Render pipeline: URP (Unity 6000.4.10f1)

- Documentation: PDF manual with table of contents and script reference

Build a low poly fantasy army in minutes. Low Poly Medieval gives you 18 ready-to-use units, each rigged, animated and set up as a prefab with its own Animator Controller. Drop them into a scene and they play.


UNITS

- Humans and Orcs: axe, club, archer and mage versions of each race

- Armoured Humans and Orcs: bigger, plated units with axe + shield, club + shield, or bow

- Ogre: a 5 m brute whose club smashes the ground and damages everything around the impact

- Knight on Horse and Orc on Warg: cavalry with a mounted sword or axe attack

- Dragon: walks, flies, glides, roars, bites, and spits fireballs on the ground and in flight


ANIMATIONS

Every foot unit has Idle, Walk, Run, Attack, Shoot or Cast, Hit and Death; shield units add Block. The riders have Ride, Ride Idle, Ride Attack and Ride Death, and the mounts collapse when killed. The dragon has Idle, Walk, Fly, Glide, Roar, Fire Breath, Flying Fire, Bite and Death.

Humans, orcs, the ogre and the riders use Unity's Humanoid rig, so you can share clips between them or use any humanoid animation from the Asset Store.


GAMEPLAY SCRIPTS (optional)

- Unit controller: movement, ground following, dragon flight

- Melee hits with swing trails and sparks on the big units

- Arrows that arc and stick into what they hit; glowing arrows with ribbon trails for armoured archers

- Mage spells (blue Arcane Bolt, green Fel Bolt) and dragon fireballs that explode on contact

- Health, teams, a per-unit "can damage" team list and friendly fire

All effects are built from low poly meshes: no particle systems or textures, which keeps them cheap on mobile.


MOBILE FRIENDLY

One 64×64 palette texture per race, one material per unit, and 1,500–2,700 triangles per foot unit.


INCLUDED

- 18 unit prefabs, plus the horse, warg and riders as separate prefabs

- 18 standalone weapons and shields, pivoted at the grip, for re-equipping units

- A playable demo scene in a low poly valley with forests, a river, a castle ruin and a camp, also included as a prefab

- A PDF manual with a setup guide and script reference