Low Poly Nature – Trees & Bushes (Animated)


Bring your stylized worlds to life with 60 procedurally varied low poly trees and bushes - animated and ready for ... FEATURES ... Colors come from simple materials - no textures to manage.


by Poldi Pub


Price History +

60 game-ready low poly trees & bushes with wind, hit reactions and tree felling - real-world scale, clean pivots, Built-in & URP.

• 60 vegetation prefabs, 132-1282 triangles each

• 8 prop prefabs (logs, stumps) and 4 effect prefabs (puff cloud, leaf, wood chip)

• 16 flat-color materials, no textures required

• Custom shader "LowPolyNature/Lit (Wind)" with Built-in and URP sub shaders (HDRP not supported)

• Wind mask baked into vertex colors (bend, leaf flutter, phase)

• UVs: world-scale box projection (1 UV unit = 2 m)

• Real-world scale (1 unit = 1 m), pivot at ground level

• Colliders: capsule on trunks, trigger on crowns and bushes

• Scripts: LPNHarvestable (hit / fell / respawn), LPNWind (global wind), LPNEffects

• Documentation: PDF with setup guide and scripting reference

• Heights: oak 5-6 m, pine 7-10 m, birch 7-9 m, poplar 7-10 m, bushes 0.7-1.3 m

Bring your stylized worlds to life with 60 procedurally varied low poly trees and bushes - animated and ready for survival, crafting and strategy games.


FEATURES

• 60 unique plants: 10 oak, 10 pine, 10 birch, 10 poplar, 10 round bushes, 10 flowering bushes

• Wind animation: crowns sway, leaves flutter, trunks stay planted

• Hit reactions: trees shake away from the hit with flying chips and leaves, bushes squash and spring back

• Tree felling: the tree falls in the swing direction, breaks into logs with a low poly puff cloud and leaves a stump

• Bush harvesting: shrinks away with a leaf burst

• Respawn: plants grow back after a configurable time

• Logs stay for pickup or puff away - C# events for your inventory and crafting code

• Built-in Render Pipeline and URP with the same materials - no conversion needed

• Demo scene: left click to hit, right click to fell


Every asset drops into your scene without fixing anything: real-world scale, pivot at the trunk base, correct orientation and clean flat-shaded geometry. Colors come from simple materials - no textures to manage.