Lyncurio’s Wearables: Bands, Bows & Belts with Fit Tool


No third-party content. ... Picture version picker in the Inspector. Demo scene with a fitting stand and every version. The demo avatar in the screenshots is not included.


by amberflyart


Price History +

Belts, collars, knit bands and ribbon bows that fit themselves to any character.

• Unity 2022.3+. URP (as imported) and Built-in (import the included BuiltIn_RenderPipeline_Materials.unitypackage). HDRP not supported.

• 3 prefabs, 46 materials (URP Lit / Standard).

• Triangles: belt ring about 950-1,600, knit band about 1,100, bow about 3,000 (+ strap 200-1,300), fitting stand about 5,400.

• Textures: rings 2048 (belts: albedo per version, shared normal, metallic-smoothness, AO; knit bands: colour map per colourway + shared knit normal), bows 1024 (base map, normal, metallic-smoothness). Normal maps OpenGL. PBR (metallic workflow).

• Rigging: yes (bow, 11 bones). Animations: none. UV mapped: yes. LODs: none.

• Editor-only C# in namespace Amberfly.Wearables, documentation in Documentation/Documentation.md.

• No dependencies. No third-party content.

• Limits: stock Lit / Standard have no sheen, so velvet and suede have no rim glow; holographic does not shift with the view angle; Built-in organza shows one side only. Bows do not swing by themselves.

Bands, bows and belts for any character. Click where it goes, and the fit tool wraps it round the arm, neck, waist or tail.


• Studded belts / collars: 8 leather and metal versions.

• Knit bands: 26 colourways (12 pride flags, 4 animal, 10 classic two-colour stripes).

• Ribbon bows: 12 looks (latex, silk, satin, velvet, leather, suede, denim, grosgrain, holographic, metallic, organza, toon), rigged with 11 bones for your own spring-bone system. Pinned, or "Banded" on their own strap.

• Fit tool (editor): "Put on avatar" + click places a ring round the bone under the click; "Fit to body" makes it snug with a 2 mm gap. Thin parts bend with the skin (bone weights from the mesh under them). Works on humanoid and generic rigs with skinned meshes.

• Loose or rigid: set the fit gap (2 mm snug, up to 20 mm loose), pick "Rigid" for a stiff round ring that keeps its shape (collars), or click "Edit points" and drag the curve's points in the Scene view.

• Picture version picker in the Inspector.

• Demo scene with a fitting stand and every version.


The demo avatar in the screenshots is not included.