Machine Shop Essentials – 6 PBR Workshop Machines


Every model is built with clean, all-quad topology, uses a single material with a baked ... Included props: Floor Drill Press Benchtop Metal Lathe ... Swivel Bench Vise Features:


by Certainity


Price History +

Six game-ready PBR machine shop props: drill press, metal lathe, bench grinder, tool cabinet, workbench and bench vise. Clean all-quad topology, moving parts and a URP demo scene.
  • Number of meshes/prefabs: 6 prefabs (21 meshes including separate moving parts)
  • Polygon count (triangles): Floor Drill Press 6,180; Benchtop Metal Lathe 7,904; Bench Grinder on Pedestal Stand 6,328; Rolling Tool Cabinet 12,180; Steel Workbench 5,268; Swivel Bench Vise 2,780; total 40,640
  • Minimum polygon count: 2,780 triangles (Bench Vise)
  • Maximum polygon count: 12,180 triangles (Tool Cabinet)
  • Number of textures: 21 PNG (7 texture sets x Albedo, Normal, MaskMap)
  • Texture dimensions: 2048x2048 (drill press, lathe, grinder, tool cabinet, workbench), 1024x1024 (bench vise, tileable concrete)
  • Types of materials and texture maps: 8 URP/Lit PBR materials, metallic workflow - Albedo (Base Color), Normal (tangent space, OpenGL), MaskMap (R Metallic, G Occlusion, A Smoothness)
  • UV mapping: Yes - one non-overlapping, packed UV set per prop; lightmap UVs generated by Unity on import
  • LOD information: no LODs (props are 2.8k to 12.2k triangles)
  • Rigging: No
  • Animation count: 0 (moving parts are separate objects with correct pivots, ready for your own animation)
  • Scale and pivots: real-world scale (1 unit = 1 m), bottom-centre pivots, +Z forward; prefabs have MeshColliders
  • Render pipeline: Universal Render Pipeline (URP). The MaskMap layout also works with HDRP/Lit and the Built-in Standard shader (manual material setup, see ReadMe.pdf)
  • Demo scene included; documentation: Documentation/ReadMe.pdf

Bring a believable metal workshop to your game with six semi-realistic, game-ready machine shop props. Every model is built with clean, all-quad topology, uses a single material with a baked PBR texture set, and is ready to drop into your scene at real-world scale.

Included props:

  • Floor Drill Press
  • Benchtop Metal Lathe
  • Bench Grinder on Pedestal Stand
  • Rolling Tool Cabinet (5 drawers)
  • Steel Workbench with Pegboard & Drawer
  • Swivel Bench Vise

Features:

  • Clean, all-quad topology (no n-gons, no 5+ poles, closed parts, no overlapping faces)
  • Real-world scale (1 unit = 1 m), bottom-centre pivots, +Z forward
  • One material and one texture set per prop for low draw calls
  • Semi-realistic worn paint, machined steel, rubber and wood surfaces with edge wear and grime
  • Moving parts as separate objects with correct pivots: 5 cabinet drawers, workbench drawer, vise jaw and handle, drill press quill and feed handle, lathe chuck, carriage and tailstock, grinder wheels
  • Prefabs with MeshColliders, main bodies marked Static; lightmap UVs generated on import
  • Demo scene with a tileable concrete floor/wall material
  • No scripts required