Magma Rock Monsters Pack 2 – 4 Characters & Elemental VFX(LODs and Skin)
- The VFX Graph effects require a compatible graphics device with compute shader ... **Demo & Gameplay Integration** ... - Preview repetition and end-pose holds help display complete effects.
by Stylized Core By Z
Price History +
Models & Animation**
| Character | LOD0 triangles | LOD0 vertices | Rig bones | Animations in viewer |
| | | | | |
| Ember | 10,716 | 6,086 | 46 | 39 |
| Blaze | 19,956 | 10,954 | 52 | 41 |
| Magma | 22,874 | 12,376 | 52 | 30 |
| Inferno | 31,878 | 17,528 | 46 | 37 |
- Rig: Generic / Mecanim compatible.
- Model prefab Root Motion: disabled; movement is controlled by your project.
- Animation preview: 147 selectable entries across the four character sets.
- Multipart models: Blaze has nine rendered parts per LOD; Magma has seven. Ember and Inferno each use one rendered mesh per LOD.
- Mesh statistics are totals for one LOD, including all its rendered parts. Vertex counts reflect the imported Unity meshes.
**LODs**
Four LOD levels per model: approximately **100%, 70%, 40% and 15%** of LOD0 triangle counts.
| Character | LOD0 triangles | LOD1 triangles | LOD2 triangles | LOD3 triangles |
| | | | | |
| Ember | 10,716 | 7,500 | 4,286 | 1,606 |
| Blaze | 19,956 | 13,962 | 7,974 | 2,983 |
| Magma | 22,874 | 16,008 | 9,148 | 3,423 |
| Inferno | 31,878 | 22,314 | 12,750 | 4,780 |
**Textures & Materials**
- PBR workflow.
- Texture resolution: **4096 × 4096**.
- Six skins per model: **24 texture sets and 144 texture maps** in total.
- 36 maps per character.
- Maps: Albedo + Transparency, Normal, Ambient Occlusion, Height, Metallic + Smoothness, Emission.
- Height maps are supplied as source textures; their use depends on the chosen material/shader setup.
- 24 character prefabs: one prefab per model and skin, with materials assigned on every part and LOD.
**VFX Content**
- 240 combat presets: 40 effect families × six elements.
- Six claw presets.
- 12 travelling crescent presets: six elements × two orientations.
- Six dedicated eye-discharge presets.
- Eight lava ambient/surface components.
- **272 VFX prefabs total.** This count includes elemental/orientation variants and dedicated playback presets for effects also available through the combat catalog.
- Editable VFX Graph, Shader Graph, materials and elemental profiles.
- Standalone combat presets use the same shared visual engine as the character gallery.
- Body conversion uses shader-driven deformation and dissolution; melting is not achieved by scaling the character flat.
- Character-specific sockets, surface bindings and animation timing are configured in the gallery actors.
**Engine & Dependencies**
- Created and tested with **Unity 6000.3.8f1**.
- **Universal Render Pipeline 17.3.0**.
- **Visual Effect Graph 17.3.0**, with Shader Graph effect surfaces.
- **Input System 1.18.0** for demo keyboard and mouse controls.
- Demo input setting: **Player > Other Settings > Active Input Handling > Input System Package (New)**.
- The VFX Graph effects require a compatible graphics device with compute shader support.
- Enable URP **Depth Texture** and **Opaque Texture** for the supplied depth-aware and refraction effects.
- Demo URP pipeline and renderer assets are included. Importing the package does not automatically change project settings.
**Demo & Gameplay Integration**
- Two scenes: Character Gallery and VFX Review.
- Preview controls include animation playback, skin switching, camera controls and effect-specific options.
- The bundle includes group viewing and one-to-three Blaze summon previews on supported portal clips.
- Summoned actors use looping Idle; they are visual showcase actors.
- Preview repetition and end-pose holds help display complete effects. Configure clip Loop Time and state transitions for gameplay.
- Preview controllers are included; gameplay movement, targeting, damage, health and AI are implemented in your project.
**Animation Lists — Character Viewer**
**Ember — 39 animations**
Idle, Idle_Combat, Walking, Running, Attack_1, Attack_2, Attack_3, Attack_4, Breath_Elemental_Start, Breath_Elemental, Breath_Elemental_End, Cast_Double_Start, Cast_Charged_Hold, Cast_Charged, Cast_Double, Cast_Projectile, Cast_Volley, Combo_Attack_1, Dash_Front, Dash_Back, Dash_Left, Dash_Right, Death_1, Death_3, Death_2, Spawn, Dodge_Left, Dodge_Right, Lava_Eruption, Hit_1, Stunning_Start, Stunning_Loop_1, Stunning_Loop_2, Stunning_End, Stunning_Melt_Start, Stunning_Melt_Loop, Stunning_Melt_End, Invoke_Ground, Taunt.
**Blaze — 41 animations**
Idle_1, Idle_Combat, Walk_1, Walk_2, Walk_3, Walk_4, Run, Dash_Front, Dash_Back, Dash_Left, Dash_Right, Dodge_Left, Dodge_Right, Attack_1, Attack_2, Attack_3, Combo_Attack_1, Cast_Projectile, Cast_Double_Start, Cast_Double, Cast_Charged_Start, Cast_Charged_Hold, Cast_Charged, Cast_Volley, Invoke_Ground, Breath_Elemental_Start, Breath_Elemental, Breath_Elemental_End, Hit_1, Stunning_Start, Stunning_Loop_1, Stunning_Loop_2, Stunning_End, Death_Front, Death_Shatter, Death_Explosion, Roar, Spawn_Vortex, Spawn_Assemble, Transformation, Enrage.
**Magma — 30 animations**
Idle_1, Idle_Combat, Walk, Attack_1, Attack_2, Attack_3, Attack_4, Attack_5, Slam_Seismic, Stomp_Shockwave, Jump_AoE, Clap_Thunder, Rock_Volley_Enter, Rock_Volley_Hold, Rock_Volley_Release, Element_Shield, Element_Rain_Start, Element_Rain_Loop, Element_Rain_End, Element_Rain_Targeted, Melt_Enter, Melt_Travel_Loop, Melt_Reform, Hit_Heavy, Stagger_Enter, Stagger_Loop, Stagger_Exit, Death_Melt, Spawn_Heavy_Land, Taunt_Fortress.
**Inferno — 37 animations**
Idle, Idle_Combat, Walk_Heavy, Walk_Brisk, Attack_1, Attack_2_Rising_Claw, Attack_3_Descending_Claw, Attack_4_Cross_Combo, Cast_Charged_Projectile, Cast_Orbiting_Orbs, Cast_Eye_Blast, Invoke_Meteor_Rain, Invoke_Targeted_Rain, Cast_Ground_Wave, Invoke_Fissures, Breath_Start, Breath_Loop, Breath_End, Jump_Impact, Stomp_AoE, Core_Burst, Armor_Form, Armor_Break, Hit_Front, Hit_Left, Hit_Right, Stun_Enter, Stun_Loop, Stun_Exit, Melt_Enter, Melt_Travel_Loop, Melt_Reform, Death_Fall, Death_Cool, Spawn_Heavy, Roar, Enrage.
The lists follow the curated character viewer. Additional source clips and internal copies are not counted as extra showcased abilities.
Bring elemental encounters to life with Ember, Blaze, Magma and Inferno: four stylized rock monsters with distinct silhouettes, animated abilities and coordinated elemental effects.
From agile creatures to a heavy tank and a towering boss, this bundle provides characters for fantasy games, cinematics and real-time projects
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📦 Characters, Animations & Skins
- Four fully rigged characters: Ember, Blaze, Magma and Inferno.
- Six elemental skins per character: Lava, Ice, Acid, Poison, Radioactive and Darkness.
- 24 character prefabs, with materials assigned across all body parts and LODs.
- Four LOD levels per character.
- 4K PBR textures, including emission maps.
- 147 animations organized in the character viewer: Ember 39, Blaze 41, Magma 30 and Inferno 37.
The animation sets cover character-specific combinations of locomotion, claw attacks, ranged casting, elemental breath, invocations, area attacks, reactions, appearances and deaths. Separate start, loop, hold, release and recovery clips are supplied where applicable.
✨ Reusable Elemental VFX
Editable VFX Graph and Shader Graph effects accompany the supported animation gestures and selected skin:
- Lava: molten rock, flames, embers, smoke and ground fire.
- Ice: frost, snow, cold mist, crystals and ice fragments.
- Acid: viscous liquid, splashes, bubbling puddles and vapor.
- Poison: spreading powder and miasma clouds.
- Radioactive: golden energy, pulses, particles and refraction.
- Darkness: purple smoke, wisps and swirling energy.
Effects include projectiles and impacts, elemental breath, claw trails, travelling claw crescents, ground waves, fissures, area effects, rock formations, meteor rain, marked rain zones, portals, shields, reconstruction and melting transitions. Availability varies by character and animation.
The reusable VFX are organized separately from the character assets and can be integrated into other characters or scenes within your project. Playback controls and editable presets let you adjust the supported timing and appearance settings. Body-bound effects require suitable renderers, sockets or surface anchors on the receiving character.
🎥 Two Interactive Demo Scenes
- Character Gallery: preview models, switch skins, play animations and view synchronized VFX. Includes individual and four-character group views.
- VFX Review: browse the elemental effects separately, change supported options, replay, pause and adjust the camera.
Both demos share the same visual effect implementation and postprocessing profile. Gallery adapts effect placement, scale and timing to each character.
🌀 Bundle-Exclusive Summon Showcase
Supported portal previews can display one to three full-size Blaze summons, each with its own portal and looping Idle animation. This cross-character showcase and the group viewer are exclusive to the four-character bundle.
⚙️ Integration
Prepared for Universal Render Pipeline (URP). The demo controls use Unity’s New Input System.
Preview Animator Controllers and demo scripts are included. Configure movement, animation transitions, VFX triggers, damage and AI for your own game. The character prefabs and reusable effects are supplied as separate assets; the character viewer demonstrates their coordinated presentation.
⚡ Support / Contact
Questions, feedback or project screenshots? Join our community on Discord.