MAR – Low Poly Vending Machine Bundle
Interactive-Ready Features: ... Note: Animations, scripts, and interaction systems are not included. Interactive parts are separated and prepared for custom implementation.
by MAR_0237
Price History +
Number of textures: 27
Texture dimensions: 512x512, 1024x1024
Polygon count of: 1 - 3,433
Minimum polygon count: 1
Maximum polygon count: 3,433
Number of prefabs: 102
UV mapping: Yes
Types of materials and texture maps
-Base Color, Emission
MAR - Low Poly Vending Machine Bundle is a stylized low-poly asset collection designed for modern, casual, urban, convenience store, arcade, shop, and simulation environments.
The bundle includes a variety of vending machines, including drink, coffee, snack, ice cream, and donut vending machines, along with matching products and decorative props.
Each vending machine is designed with separated, interaction-ready parts, allowing developers to easily implement gameplay interactions and animations.
Interactive-Ready Features:
- Product pickup doors and flaps are separated and can be opened or closed
- Selection buttons are separated for individual interaction
- Buttons can use Emission materials to visually change color when pressed or activated
- Coin slots, payment-related parts, and other interactive components are separated where applicable
- Products inside the vending machines are provided as separate objects
- Included food and drink props can be individually moved, displayed, picked up, or spawned
- Parts are organized for flexible animation and gameplay implementation
The bundle also includes a variety of standalone products such as drinks, cans, snack packages, coffee cups, donuts, donut boxes, soft serve cones, ice cream bars, and ice cream cups. These props can be used independently for shops, convenience stores, cafés, streets, arcades, and other environments.
The assets feature a clean and colorful stylized low-poly design, making them suitable for casual games, simulation games, city environments, shops, and various modern scenes.
Note:
Animations, scripts, and interaction systems are not included. Interactive parts are separated and prepared for custom implementation.