Medieval Characters Pack Pro


- Townsfolk: Merchant (purse), Blacksmith (hammer), Baker (bread peel), Tavern Keeper ( ... Features: ... - Roughly 1,700–3,300 triangles per character including props — suitable for real- ...


by FromQCWithGameDev


Price History +

23 low-poly rigged medieval characters on one Humanoid-ready, Mixamo-compatible rig — knights, royalty, clergy, villagers, rogues, mages. Flat-color URP.

- Characters: 23, T-pose, metric scale (≈2 m tall)

- Rig: 25 bones (Mixamo naming), Humanoid avatar per model

- Materials: 83 flat-color URP Lit swatches (`Mat_<Swatch>`)

- No animations included — use any Humanoid clip

A complete low-poly medieval cast with a consistent flat-color style. All 23 characters share one 25-bone skeleton with Mixamo bone names and import as Unity Humanoids, so a single set of Humanoid animations (Mixamo, Starter Assets, Asset Store clips) drives the whole cast.

What's included (23 characters, each with its held props):

- Nobility & clergy: King (sword), Queen (scepter), Bishop (crozier), Monk (book)

- Warriors: Knight (longsword, kite shield), Town Guard (halberd), Crossbowman (crossbow), Barbarian (axe), Archer (longbow), Rogue (twin daggers)

- Townsfolk: Merchant (purse), Blacksmith (hammer), Baker (bread peel), Tavern Keeper (tankard), Bard (lute), Jester (marotte)

- Countryside: Farmer (pitchfork), Shepherd (crook), Milkmaid

- Arcane & uncanny: Wizard (staff), Witch (broom), Alchemist (flask), Plague Doctor (cane)

This is the full edition. A free Lite edition, Medieval Characters Pack Lite, has 5 of these characters.

Requires Unity 6000.3 or newer. Universal Render Pipeline only.

Features:

- Humanoid avatars preconfigured — one shared 25-bone skeleton, Mixamo bone names, mapped explicitly to Unity's Humanoid rig

- URP prefabs with a flat, shared color palette — no texture maps, small file size, easy to retint

- One skinned mesh per character plus separate held-prop meshes parented to the hand bones, so weapons follow the animation and can be hidden or swapped

- Roughly 1,700–3,300 triangles per character including props — suitable for real-time, mobile and VR projects