Medieval Village Starter Kit


Scale: 1 Unity unit = 1 meter Render pipeline: URP Tested with: Unity 6000.6.3f1 / URP 17.6.0 Blender source files: Not included ... Designed for static environments.


by Agamor Studio


Price History +

Build medieval villages with 37 environment assets, 3 LODs per asset, URP materials, ready-to-place prefabs and 3 demo scenes.

Unique assets: 37

Includes: 5 buildings, 9 modular architecture pieces, 4 road/plaza assets, 16 props and 3 vegetation assets

Prefabs: 37

Model files: 111 FBX files, representing three LOD versions per asset

LOD levels: 3, with configured LODGroups

LOD0 triangle count per asset: 108-58,648

Triangle count across all asset LODs: 28-58,648

Largest LOD0 asset: MFV_ROAD_MarketSquare_12m, 58,648 triangles

Per-asset specifications: Documentation/AssetInventory.csv


Textures: 20 distinct PNG maps

Texture resolution: 2048 x 2048

UV mapping: Yes

Materials: 8 asset materials using URP Lit, plus 3 demo materials

Maps: Albedo/base color, tangent-space normal, packed metallic/smoothness, and emission where used


Collision: 329 collider components, using authored box proxies and static mesh colliders

Shrub and grass: Decorative, without colliders

Rigging: No

Animations: 0

Demo scenes: VillageSquare, AssetGallery, ModularStudy

Scale: 1 Unity unit = 1 meter


Render pipeline: URP

Tested with: Unity 6000.6.3f1 / URP 17.6.0

Blender source files: Not included

Gameplay scripts and characters: Not included

Create medieval village layouts, market squares and fantasy settlements with Medieval Village Starter Kit by AgamorOnline.


The pack includes 5 buildings, 9 modular architecture pieces, 4 road and plaza assets, 16 props and 3 vegetation assets. Combine timber-framed buildings, stone walls, roof sections, doors and windows with reusable village props.


Start with VillageSquare, explore the complete collection in AssetGallery, or use ModularStudy to examine modular wall assembly. Every unique asset includes a prefab with three configured mesh LODs. The village demo includes a landscape mesh, grass material, daylight sky shader and URP lighting and color settings.


Designed for static environments. Building doors are fixed in a closed pose. Shrub and grass prefabs are decorative and have no collision. Gameplay systems, door animation, characters and controllers are not included. Blender source files are not included; FBX models are supplied.


Requires Universal Render Pipeline. Tested with Unity 6000.6.3f1 and URP 17.6.0. Built-in, HDRP and older Unity versions are not verified.


Some surface textures use Poly Haven CC0 sources. See the included Third-Party Notices and documentation for source details and per-asset specifications.