Modern Lipstick — Black and Gold Prop
Three 256 × 256 Base Color PNGs; metallic/roughness use constants in Blender/FBX/OBJ/Unreal ... No UDIM. ... For a closed arrangement move the cap root to body-relative (0, 0.0366, 0) meters.
by David Agababyan
Price History +
| Field | Value |
|---|---|
| Number of textures | 6 product textures |
| Texture dimensions | 256 × 256 px each |
| Polygon count of Modern Lipstick | 2,336 triangles for the full assembly; body 1,808; cap 528 |
| Minimum polygon count | 528 triangles, standalone cap |
| Maximum polygon count | 1808 triangles, standalone body; assembly prefab has 2,336 |
| Number of meshes/prefabs | 5 component meshes; 2 standalone part prefabs + 1 assembly prefab |
| Rigging | No |
| Animation count | 0 |
| Animation type list | None |
| UV mapping | Yes; 1 channel per mesh |
| LOD information | 0 additional levels; base meshes only |
| Types of materials and texture maps | URP/Lit PBR; 3 product materials; Base Color and Metallic/Smoothness |
| Collision | One BoxCollider per standalone part; 2 in assembly; cavity blocked |
| Editor / render pipeline | 6000.6.1f1 / URP 17.6.0 |
| Vertices | Measured per prefab below; split render vertices may differ from Blender |
| Prefab | Meshes | Triangles | Vertices | Size in meters (X,Y,Z) |
|---|---:|---:|---:|---|
| Body | 4 | 1808 | 1545 | 0.022000, 0.080000, 0.022000 |
| Cap | 1 | 528 | 434 | 0.023000, 0.044600, 0.023000 |
| Set | 5 | 2336 | 1979 | 0.055500, 0.080000, 0.023000 |
Modern Lipstick is an unbranded, realistic cosmetic scene prop for dressing tables, bathrooms, shops and interior scenes. The rounded-square black case, gold sleeve and crimson slanted wax tip are modeled as reusable parts. A separate hollow cap can be placed beside the lipstick or positioned over it.
The open lipstick is 8 cm tall and 2.2 cm wide/deep. The cap is 2.3 × 2.3 × 4.46 cm. The supplied open arrangement measures 5.55 × 2.3 × 8 cm. Total visible geometry: 2,336 triangles (body 1,808; cap 528). Five component meshes form one lipstick product with a removable cap; these are not five unique products.
Materials: black lacquer, warm gold and crimson wax. Three 256 × 256 Base Color PNGs; metallic/roughness use constants in Blender/FBX/OBJ/Unreal. Unity also includes three 256 × 256 Metallic/Smoothness PNGs (metallic in R, smoothness in A, unused G/B zero). No normal, AO, height or opacity maps. No rig, animations or LOD variants.
Each component has one clean UV channel with no accidental overlaps within that mesh. Uniform color textures are deliberately reused across separate components; UV space is not globally unique across the full assembly. No UDIM. Each individual mesh is closed/manifold; physical assembly parts have intentional hidden insertion overlaps. The cap interior is hollow geometry.
Tested editor: Unity 6000.6.1f1, Universal Render Pipeline 17.6.0, Windows editor. Import `Modern_Lipstick_Unity_URP.unitypackage` into an URP project and open `Assets/Modern_Lipstick/Scenes/Demo.unity`. Select `Modern_Lipstick_Body.prefab`, `Modern_Lipstick_Cap.prefab`, or the combined `Modern_Lipstick_Set.prefab` in `Prefabs`. Root position/rotation are zero and scale is one. Models use meters and +Y up. For a closed arrangement move the cap root to body-relative (0, 0.0366, 0) meters.
Base Color maps are sRGB. Metallic/Smoothness maps must be imported without sRGB; assign them to URP/Lit Metallic Map, choose Metallic Alpha smoothness source, and set Smoothness multiplier to 1. Packed values are quantized to 8-bit. The included materials already use these settings. No custom shaders are required. The supplied pipeline asset is optional; use it or your project's compatible URP asset.
One conservative BoxCollider is provided per standalone body/cap, two in the assembly prefab. These intentionally block the hollow cap cavity and do not reproduce fine interior clearances. This is a static decoration, with no interaction scripts or Rigidbody behavior. The demo backdrop and lighting are presentation resources, not additional saleable props. Engine rendering can differ from Blender due to lighting and shaders.
The model is intended as a small static scene prop. No interaction, rig, animation, alternate cosmetic products, high-poly counterpart, LOD variants or performance claims are included. Marketing renders use studio lighting and a backdrop; those objects are presentation only.