Modular Assets – Magic Axes
6 modular slots: LeftBlade, RightBlade, Center, HandleTop, HandleBottom, Bottom. ... 3 sizes: Large, Medium, Small. ... Compatibility and Requirements: ... Each pack sold separately.
by ProjectMakers
Price History +
Technical details (1.0.1):
- 8 complete designs; 48 gameplay-part prefabs, 8 complete presets, 1 configurable master, and 48 auxiliary emission-surface previews: 105 prefabs in total.
- 54 geometry OBJ files plus 48 auxiliary emission OBJ files.
- 6,408–10,107 triangles per complete base design, excluding particle geometry. Existing geometry is preserved by the verified OBJ conversion.
- Original weapon texture sources are 4096 × 4096. Default imported maximum is 2048; raise Max Size to use the original 4K resolution. Particle sheets may be smaller.
- PBR albedo/base color, tangent-space normal, emission and metallic/smoothness maps with URP materials; lighting and transparent particle effects can add rendering cost.
- Required Registry dependencies are declared in the package manifest: URP 17.6.0, Input System 1.20.0 and Unity UI 2.6.0.
- Runtime configuration, one customer demo scene and offline setup/API documentation. No combat system, character, music or other weapon pack is included.
- 143 material files and 401 external texture-source files (394 PNG, 3 TIF, 4 PSD), plus the embedded demo font atlas.
- UV mapping: yes. Weapon rigging: none. Weapon animations: none; one demo animation/controller is included. LODs: none.
- Demo UI: select Active Input Handling: Input System Package (New) or Both.
- Documentation: README.md and Documentation/README.md; support: https://projectmakers.de/en/contact
A modular set of Fantasy Magic Axes. Built across 6 modular slots with 8 designs each, yielding 262144 mathematical combinations, blade flipping, and staff mode.
8 unique weapon designs ready to use.
6 modular slots: LeftBlade, RightBlade, Center, HandleTop, HandleBottom, Bottom.
262144 mathematical combinations (possibilities calculated mathematically, not individually tested).
3 sizes: Large, Medium, Small.
Independent on/off toggle and flipping for each blade slot.
Disabling both blades creates a modular battle staff.
Individual particle effects and dedicated light sources.
Clean project structure and modular prefabs.
Runtime C# scripts to load, save, and change weapons.
Unity event triggered when switching weapons.
Documentation and demo scene included.
Compatibility and Requirements:
Tested with Unity 6000.6.3f1 and URP 17.6.0.
Built-in Render Pipeline and HDRP are currently not supported.
Requires Unity Input System 1.20 and Unity UI 2.6.
No third-party asset purchases needed.
Each pack sold separately.
Links:
https://projectmakers.de/modular-assets
https://projectmakers.itch.io/modular-weapon-assets
Asset uses Liberation Sans under SIL Open Font License 1.1 and TMP shader resources under the Unity Companion License. See Third-Party Notices.txt in the package for details.