Modular Boys Characters
modular boy character featuring interchangeable hairstyles, outfits, pants, shoes, and accessories, along with facial animations and 52 ARKit-compatible blendshapes
by Hodaart
Price History +
Modular Stylized Boy Character
Create a wide variety of unique character looks with this fully modular stylized boy character!
This package is designed to give you flexibility and customization while maintaining a consistent and appealing stylized art style. The character comes with multiple interchangeable clothing pieces, hairstyles, shoes, and extra accessories, allowing you to quickly create different visual combinations from a single base character.
Mix and match the available options to create different outfits and character appearances without the need to create additional character models.
Modular Customization
The character includes multiple interchangeable options:
Hairstyles:
- 4 different hairstyles
Shoes:
- 5 different shoe options
Dresses / Tops:
- 5 different clothing options
Pants:
- 5 different pants options
Extra Props
- Backpack
- Scarf
- Glasses 01
- Glasses 02
These interchangeable parts allow you to create many different character combinations and easily adapt the character to different roles in your game.
Facial Animation
The character includes a set of facial animations to add more personality and expression:
- Idle
- Talk
- Blink
- Smile
- Frown
- Surprised
These animations make the character more expressive and can be used for dialogue, NPC interactions, cutscenes, and other gameplay situations.
52 ARKit Blendshapes
One of the main features of this character is the inclusion of 52 ARKit Blendshapes.
These blendshapes provide a flexible foundation for advanced facial animation workflows and can be used for:
- Facial motion capture
- Lip sync
- Real-time facial animation
- Dialogue systems
- Cinematics and cutscenes
- Custom facial expressions
The package also includes basic body animations:
- Idle
- Walk
- Run
- Jump
Compatible with Mixamo animations
If the materials appear pink or do not render correctly after importing, simply navigate to:
Assets → Hodaart → [Package Name] → Packages
Then double-click the package that matches your project's Render Pipeline:
Built-In → For Built-in Render Pipeline
HDRP → For High Definition Render Pipeline
If you are using URP, no additional setup is required.