MOTHERSHIP – Stylized Crashed Alien Ship (Modular Sci-Fi Horror Environment)


Iris door petals, hiding-pod doors and cargo-pod lids are separate children, ready to animate ... Three colour palettes (Husk, Bone, Abyss) ship as separate prefab sets, so you can switch the ...


by SoulDesignStudio


Price History +

A stylized crashed alien hive ship for URP: 158 modular pieces on a 1 m grid, a complete baked demo level inside and out, three colour palettes, LODs and colliders.
  • Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space
  • 158 prefabs per palette, 3 palettes (Husk, Bone, Abyss), 474 prefabs in total; 192 meshes (FBX)
  • 38 props, 29 walls, 16 exterior pieces, 14 debris sets, 11 floors, 11 light fixtures, 9 trims, 8 sand pieces, 7 decals, 6 ceilings, 5 roof pieces, 4 iris doors
  • Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset
  • 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m
  • Polygon count: 638,026 triangles at LOD0 and 462,413 at LOD1 in total; median 1,532 per asset (LOD0), range 58 - 87,324 (background mothership hull)
  • 2 LOD levels per part (LOD Group); convex mesh colliders, doorways and stairs stay walkable, hiding pods are enterable
  • Number of textures: 768 PNG; Base Color per palette + mask map (metallic, AO, smoothness); 1024 px architecture and exterior, 512 px props
  • URP Lit materials, separate emissive materials on sap veins, lamps and cores
  • UV mapping: Yes; Rigging: No; Animation: No
  • Iris door petals, hiding-pod doors and cargo-pod lids are separate children, ready to animate

The broken-off keel section of an alien hive ship, crashed in a salt desert. Its walls are a honeycomb of grey carapace plates set in black chitin, with dried sap veins, ribbed hull braces and six-petal iris doors. Open the demo scene and walk through it straight away, or take the kit apart to build your own alien interiors. Every piece snaps to a 1 m grid on 4 m modules.


Built for sci-fi horror, survival, exploration and escape games that need an alien interior that is not a human spaceship corridor, and for level designers who want a kit that snaps together on a simple grid.


Build alien ship interiors, hive nests, crash sites, specimen labs, cargo holds, bridges, and the desert wreck fields around them.


Demo scene "The Keel": entry hall with the sand breach, safe room, store, ring corridor around the heart chamber with its glowing core, lab with specimen tanks, pod hall, bridge with hull windows and the sunken sap well; outside, the wreck half buried in the dunes with spires, rocks, a landing leg and two background mothership hulls. Lighting is baked, with light probes, reflection probes and post-processing.


Gameplay spaces: walk-in hiding pods, a safe room, two chase loops around the heart chamber, a one-way drop into the well, and keys, locks, puzzle nodes and notes for lock-and-key loops.


Three colour palettes (Husk, Bone, Abyss) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.