Moustache Pack Vol. 1 Real-Time Facial Hair Styles


5 unique moustache meshes ... URP Shader Graph Preconfigured 1K and 2K materials Demo scene Documentation Texture maps include: Albedo Alpha Ambient Occlusion Depth


by Kirill_Khitrov


Price History +

Five optimized real-time moustache hair-card styles for male characters, with URP-ready prefabs, Shader Graph materials, and 1K/2K texture sets.

Render Pipeline: Universal Render Pipeline (URP)
Tested Unity Version: Unity 6.3 LTS (6000.3.24f1)

Content:

5 unique moustache hair-card meshes
5 ready-to-use prefabs
2 preconfigured materials: 1K and 2K
1 custom URP Shader Graph
20 texture files total
10 texture maps in 1K resolution
10 texture maps in 2K resolution
Demo scene included
Documentation included

Texture resolutions:

1024 × 1024
2048 × 2048

Texture maps:

Albedo
Alpha
Ambient Occlusion
Depth
Direction
ID
Normal
Root
Specular
Translucency

Mesh statistics:

Mustache_01 — 1,630 vertices, 414 faces, 818 triangles
Mustache_02 — 2,310 vertices, 731 faces, 1,458 triangles
Mustache_03 — 5,818 vertices, 2,499 faces, 4,998 triangles
Mustache_04 — 6,068 vertices, 2,494 faces, 4,988 triangles
Mustache_05 — 6,390 vertices, 2,493 faces, 4,986 triangles

Total — 22,216 vertices, 8,631 faces, 17,248 triangles

UV mapped: Yes
Rigged: No
Animated: No
LODs included: No
Colliders included: No
Model format: FBX
Material: Double-sided alpha-clipped hair-card shader
Shader system: URP Shader Graph

Moustache Pack Vol. 1 includes five unique real-time moustache styles designed for character creation, games, cinematics, and other real-time projects.

The facial hair is built using optimized polygon hair cards and includes ready-to-use prefabs and materials for the Universal Render Pipeline (URP).

The package includes both 1K and 2K texture sets, allowing you to choose between lower texture memory usage and higher visual fidelity depending on your project requirements.

Included content:

5 unique moustache meshes
5 ready-to-use prefabs
1K texture set
2K texture set
URP Shader Graph
Preconfigured 1K and 2K materials
Demo scene
Documentation

Texture maps include:

Albedo
Alpha
Ambient Occlusion
Depth
Direction
ID
Normal
Root
Specular
Translucency

The assets are intended for use with humanoid character heads and can be positioned, scaled, or adjusted to fit different characters.

Important:

Character/head mesh is not included.
Beard, eyebrows, and eyelashes are not included.
The assets are not rigged or animated.
No Alembic groom is included.
This package uses polygon hair cards.
Universal Render Pipeline (URP) is required for the included ready-to-use materials and Shader Graph.

Some promotional renders may have been created in Unreal Engine 5 for visual presentation of the same hair-card meshes and textures. Unreal Engine characters, scenes, shaders, materials, lighting setups, and other Unreal Engine content shown in promotional renders are not included in this Unity package.

Unity screenshots show the actual included URP implementation.