Have a full mesh and separate parts
All separate parts are skeletal mesh
5 UV set 4096x4096 + Staff
TGA format textures:
Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 25308
Vertex: 26061
Tris: 49930
Staff:
Faces: 2334
Vertex: 2502
Tris: 4496