Necromancer_001


Necromancer Low Poly Game Model


by Kellendil


Price History +

Have a full mesh and separate parts

All separate parts are skeletal mesh

5 UV set 4096x4096 + Staff


TGA format textures:

Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,

For each UV set


In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing


Character:

Faces: 25308

Vertex: 26061

Tris: 49930


Staff:

Faces: 2334

Vertex: 2502

Tris: 4496