Have a full mesh and separate parts
All separate parts are skeletal mesh
4 UV set 4096x4096 + Staff
TGA format textures:
Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 40074
Vertex: 40821
Tris: 77744
Staff:
Faces: 3878
Vertex: 3795
Tris: 7467