Necromancer_002


Necromancer Low Poly Game Model


by Kellendil


Price History +

Have a full mesh and separate parts

All separate parts are skeletal mesh

4 UV set 4096x4096 + Staff


TGA format textures:

Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,

For each UV set


In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing


Character:

Faces: 40074

Vertex: 40821

Tris: 77744


Staff:

Faces: 3878

Vertex: 3795

Tris: 7467