New Zealand Southern Alps Real-World Terrains 260 km²


✦ HIGH COUNTRY GROUND Eight 4K layers - snow, rock, scree, alpine grassland, river gravel, native bush, ... ✦ SPEED ... URP 92-130 FPS ... ✦ COMPATIBILITY ... ✦ WHERE IT FITS


by Matei Ioan Alexandru


Price History +

40 Southern Alps maps in early summer with up to 3,092 m of relief: snowy peaks, screes and braided rivers. Real scale, 8 m data, three pipelines.
  • Data - 40 heightmaps, 16-bit PNG, 2017 x 2017 px at 8 m per pixel - 260 km² per map
  • Relief range - 1,705 m to 3,092 m
  • Terrain layout - one terrain of 2049 samples, the original pixels, edge strip removed with holes
  • Vertical step - 52.0 to 94.4 mm per height level
  • Scenes - Alpine High Peaks, Snowfield Ridges, Glacial Valley Lake x Built-in / URP / HDRP; 3 prefabs
  • Layers - 8 layers + shared layers, 4096 px albedo with smoothness, normal and mask maps
  • Water - glacial lake water (Shore Water) where the elevation data holds a lake
  • Shaders - hex-tile anti-tiling, side projection on walls, tussock tufts, detail relief
  • Included tools - Terrain Builder, Project Setup, New Zealand Ground painter, PDF guide
  • Engine - Unity 2022.3 and above

▶ Full 4K video showcase: https://youtu.be/d8v7N8if1M4


The Southern Alps of New Zealand - 40 real-world high mountain maps for Unity, early summer

Snow-covered peaks and knife-edge ridges above glacial valleys, vast grey screes, braided river flats and alpine basins. Elevation data (DEM) at 8 m per pixel, every map 16 x 16 km (260 km²) with 1,705 m to 3,092 m of relief; Unity keeps each height to within half a level of 52.0 to 94.4 mm.

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✦ CONTENTS

  • 40 alpine heightmaps - 16-bit PNG, 2017 x 2017 px, size and height range in the file name
  • Terrains at true scale - one Unity terrain of 2049 samples per map from the original pixels, lowest point at Y = 0
  • Three demo levels - Alpine High Peaks, Snowfield Ridges and Glacial Valley Lake in Built-in, URP and HDRP
  • Milky glacial lake - the lake of the glacial valley level is found in the elevation data and drawn with turquoise lake water

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✦ HIGH COUNTRY GROUND

  • Eight 4K layers - snow, rock, scree, alpine grassland, river gravel, native bush, pasture and volcanic scoria
  • Southern-hemisphere snow - the snow reaches lower on the shaded south faces and starts higher on the sunny north faces
  • Rock on the ribs - bare rock follows the ribs and crests; scree fills the gullies and the ground below the crags
  • Your own terrains too - Paint Selected Terrains lays the same ground on any terrain; Build and Paint does it from a PNG

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✦ SPEED

  • Native 3840 x 2160 on an RTX 3090 - HDRP 82-87 FPS · URP 92-130 FPS · Built-in 149-164 FPS, no upscaling

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✦ COMPATIBILITY

Unity 2022.3 and above; Built-in, URP and HDRP. One click in Project Setup switches on the terrain holes the builder uses. In Built-in the demo levels run without post-processing and look plainer.

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✦ WHERE IT FITS

Mountaineering and survival games, flight and glider simulators, ski and expedition scenes, fantasy mountain realms.

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✦ THE SERIES

  • Volcanic Plateau - the North Island volcanoes - https://assetstore.unity.com/packages/slug/428788
  • Ranges & Hill Country - bush-clad ranges - https://assetstore.unity.com/packages/slug/428790
  • Southern Lakes & Ranges - the lakes country - https://assetstore.unity.com/packages/slug/428794