New Zealand Southern Alps Real-World Terrains 260 km²
✦ HIGH COUNTRY GROUND Eight 4K layers - snow, rock, scree, alpine grassland, river gravel, native bush, ... ✦ SPEED ... URP 92-130 FPS ... ✦ COMPATIBILITY ... ✦ WHERE IT FITS
by Matei Ioan Alexandru
Price History +
- Data - 40 heightmaps, 16-bit PNG, 2017 x 2017 px at 8 m per pixel - 260 km² per map
- Relief range - 1,705 m to 3,092 m
- Terrain layout - one terrain of 2049 samples, the original pixels, edge strip removed with holes
- Vertical step - 52.0 to 94.4 mm per height level
- Scenes - Alpine High Peaks, Snowfield Ridges, Glacial Valley Lake x Built-in / URP / HDRP; 3 prefabs
- Layers - 8 layers + shared layers, 4096 px albedo with smoothness, normal and mask maps
- Water - glacial lake water (Shore Water) where the elevation data holds a lake
- Shaders - hex-tile anti-tiling, side projection on walls, tussock tufts, detail relief
- Included tools - Terrain Builder, Project Setup, New Zealand Ground painter, PDF guide
- Engine - Unity 2022.3 and above
▶ Full 4K video showcase: https://youtu.be/d8v7N8if1M4
The Southern Alps of New Zealand - 40 real-world high mountain maps for Unity, early summer
Snow-covered peaks and knife-edge ridges above glacial valleys, vast grey screes, braided river flats and alpine basins. Elevation data (DEM) at 8 m per pixel, every map 16 x 16 km (260 km²) with 1,705 m to 3,092 m of relief; Unity keeps each height to within half a level of 52.0 to 94.4 mm.
✦ CONTENTS
- 40 alpine heightmaps - 16-bit PNG, 2017 x 2017 px, size and height range in the file name
- Terrains at true scale - one Unity terrain of 2049 samples per map from the original pixels, lowest point at Y = 0
- Three demo levels - Alpine High Peaks, Snowfield Ridges and Glacial Valley Lake in Built-in, URP and HDRP
- Milky glacial lake - the lake of the glacial valley level is found in the elevation data and drawn with turquoise lake water
✦ HIGH COUNTRY GROUND
- Eight 4K layers - snow, rock, scree, alpine grassland, river gravel, native bush, pasture and volcanic scoria
- Southern-hemisphere snow - the snow reaches lower on the shaded south faces and starts higher on the sunny north faces
- Rock on the ribs - bare rock follows the ribs and crests; scree fills the gullies and the ground below the crags
- Your own terrains too - Paint Selected Terrains lays the same ground on any terrain; Build and Paint does it from a PNG
✦ SPEED
- Native 3840 x 2160 on an RTX 3090 - HDRP 82-87 FPS · URP 92-130 FPS · Built-in 149-164 FPS, no upscaling
✦ COMPATIBILITY
Unity 2022.3 and above; Built-in, URP and HDRP. One click in Project Setup switches on the terrain holes the builder uses. In Built-in the demo levels run without post-processing and look plainer.
✦ WHERE IT FITS
Mountaineering and survival games, flight and glider simulators, ski and expedition scenes, fantasy mountain realms.
✦ THE SERIES
- Volcanic Plateau - the North Island volcanoes - https://assetstore.unity.com/packages/slug/428788
- Ranges & Hill Country - bush-clad ranges - https://assetstore.unity.com/packages/slug/428790
- Southern Lakes & Ranges - the lakes country - https://assetstore.unity.com/packages/slug/428794